Back The Magician's Land
Chapters (36)
  1. Cover
  2. Also by Lev Grossman
  3. Dedication
  4. Epigraph
  5. Map
  6. CHAPTER 1
  7. CHAPTER 2
  8. CHAPTER 3
  9. CHAPTER 4
  10. CHAPTER 5
  11. CHAPTER 6
  12. CHAPTER 7
  13. CHAPTER 8
  14. CHAPTER 9
  15. CHAPTER 10
  16. CHAPTER 11
  17. CHAPTER 12
  18. CHAPTER 13
  19. CHAPTER 14
  20. CHAPTER 15
  21. CHAPTER 16
  22. CHAPTER 17
  23. CHAPTER 18
  24. CHAPTER 19
  25. CHAPTER 20
  26. CHAPTER 21
  27. CHAPTER 22
  28. CHAPTER 23
  29. CHAPTER 24
  30. CHAPTER 25
  31. CHAPTER 26
  32. CHAPTER 27
  33. CHAPTER 28
  34. CHAPTER 29
  35. CHAPTER 30
  36. CHAPTER 31

He stuck to a basic shuffle, trying not to look too slick. The cards were stiff but not brand new. They had the usual industry-standard anti-manipulation charms on them, nothing he hadn’t seen before. It felt good to have them in his hands. He was back on familiar ground. Without being obvious about it, he got a look at a few face cards and put them where they wouldn’t go to waste. It had been a while, a long while, but this was a game he knew something about. Back in the day Push had been a major pastime among the Physical Kids.

It was a childishly simple game. Push was a lot like War—high card wins—with some silly added twists to break ties (toss cards into a hat; once you get five in, score it like a poker hand; etc.). But the rules weren’t the point; the point of Push was to cheat. There was a lot of strange magic in cards: a shuffled deck wasn’t a fixed thing, it was a roiling cloud of possibilities, and nothing was ever certain till the cards were actually played. It was like a box with a whole herd of Schrödinger’s cats in it. With a little magical know-how you could alter the order in which your cards came out; with a little more you could guess what your opponent was going to play before she played it; with a bit more you could play cards that by all the laws of probability rightfully belonged to your opponent, or in the discard pile, or in some other deck entirely.

Quentin handed back the cards, and the game began.

They started slow, trading off low cards, easy tricks, both holding serve. Quentin counted cards automatically, though there was a limit to how much good it could do—when magicians played the cards had a way of changing sides, and cards you thought were safely deceased and out of play had a way of coming back to life. He’d been curious what caliber of talent got involved in these kinds of operations, and he was revising his estimates sharply upward. It was obvious he wasn’t going to overwhelm Lionel with brute force.

Quentin wondered where he’d trained. Brakebills, probably, same as he had; there was a precise, formal quality to his magic that you didn’t see coming out of the safe houses. Though there was something else too: it had a cold, sour, alien tang to it—Quentin could almost taste it. He wondered if Lionel was quite as human as he looked.