Chapters (29)
Most problems, even seemingly really tricky ones, could be handled by simulations which happily modelled slippery concepts like public opinion or the likely reactions of alien societies by the appropriate use of some especially cunning and devious algorithms; whole populations of slightly different simulative processes could be bred, evolved and set to compete against each other to come up with the most reliable example employing the most decisive short-cuts to accurately modelling, say, how a group of people would behave; nothing more processor-hungry than the right set of equations would – once you’d plugged the relevant data in – produce a reliable estimate of how that group of people would react to a given stimulus, whether the group represented a tiny ruling clique of the most powerful, or an entire civilisation.
But not always. Sometimes, if you were going to have any hope of getting useful answers, there really was no alternative to modelling the individuals themselves, at the sort of scale and level of complexity that meant they each had to exhibit some kind of discrete personality, and that was where the Problem kicked in.
Once you’d created your population of realistically reacting and – in a necessary sense – cogitating individuals, you had – also in a sense – created life. The particular parts of whatever computational substrate you’d devoted to the problem now held beings; virtual beings capable of reacting so much like the back-in-reality beings they were modelling – because how else were they to do so convincingly without also hoping, suffering, rejoicing, caring, loving and dreaming? – that by most people’s estimation they had just as much right to be treated as fully recognised moral agents as did the originals in the Real, or you yourself.
If the prototypes had rights, so did the faithful copies, and by far the most fundamental right that any creature ever possessed or cared to claim was the right to life itself, on the not unreasonable grounds that without that initial right, all others were meaningless.
By this reasoning, then, you couldn’t just turn off your virtual environment and the living, thinking creatures it contained at the completion of a run or when a simulation had reached the end of its useful life; that amounted to genocide, and however much it might feel like serious promotion from one’s earlier primitive state to realise that you had, in effect, become the kind of cruel and pettily vengeful god you had once, in your ignorance, feared, it was still hardly the sort of mature attitude or behaviour to be expected of a truly civilised society, or anything to be proud of.