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The Art of Exile

Andrea Max
Chapters (51)
  1. Cover
  2. Title Page
  3. Map
  4. Dedication
  5. GENESIS INSTITUTE GUILDS
  6. 1
  7. 2
  8. 3
  9. 4
  10. 5
  11. 6
  12. 7
  13. 8
  14. 9
  15. 10
  16. 11
  17. 12
  18. 13
  19. 14
  20. 15
  21. 16
  22. 17
  23. 18
  24. 19
  25. 20
  26. 21
  27. 22
  28. 23
  29. 24
  30. 25
  31. 26
  32. 27
  33. 28
  34. 29
  35. 30
  36. 31
  37. 32
  38. 33
  39. 34
  40. 35
  41. 36
  42. 37
  43. 38
  44. 39
  45. 40
  46. 41
  47. 42
  48. 43
  49. ACKNOWLEDGMENTS
  50. ABOUT THE AUTHOR
  51. IMAGE DESCRIPTIONS

Cover

Cover: The Art of Exile, by Andrea Max.

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Title Page

The Art of Exile, by Andrea Max. Margaret K. McElderry Books. New York | Amsterdam/Antwerp | London | Toronto | Sydney/Melbourne | New Delhi.

Map

A fictional map titled “Map of the Delegations to the Maker Council with helpful annotations by Ada Castle,” showing locations and annotations related to the Maker Council, including regions in North America, Europe, Africa, and the Atlantic Ocean, with narrative notes.

Description 1

Dedication

TO THE TEACHERS,

who, despite countless odds, are still fighting to teach the importance of art, the integrity of science, and the truth of history

Logo: Vitruvian Man.

GENESIS INSTITUTE GUILDS

An emblem featuring an open book, scales of justice, and a quill in an inkwell, enclosed in a circular frame.

Sophists—social sciences and humanities

Guildstone: sapphire

High Material: sense

An emblem featuring a harp adorned with two roses, enclosed within a circular frame.

Artisans—fine art and performance art

Guildstone: amethyst

High Material: loam

An emblem featuring a tree with extensive roots, positioned behind a mortar and pestle, enclosed in a circular frame.

Alchemists—chemistry and earth sciences

Guildstone: emerald

High Material: glace

An emblem featuring a compass tool and the Fibonacci spiral, enclosed in a circular frame.

Ciphers—mathematics and physics

Guildstone: pearl

High Material: spidersilk

An emblem featuring a skeletal hand and a human hand connected by a DNA double helix, enclosed in a circular frame.

Bioscience—biological sciences and healing

Guildstone: amber

High Material: sap

1

It figures that when I’m finally chosen for something, it’s to be kidnapped.

I’m trapped in a box. My knees are pulled to my chest, my whole left side numb from lying here for so long. My head throbs from the blow that knocked me out earlier, and metal gloves restrain my hands behind my back, painfully burning my skin. The burning subsides when I relax, but that’s difficult under the circumstances. If I ever get out of here—please, please let me get out of here—I expect to find my palms burned and blistered like over-grilled cheese.

A sob escapes, and in the cramped space, there’s no room for my breath to go except back to me, warm and cloying against my cheek. Strands of my wavy brown hair stick to my face and tickle my eyes, forcing me to keep them shut.

Maybe if I’d received some training before this ill-fated trip, I’d know what to do. Instead, I’m utterly helpless.

I have no idea what’s going to happen to me.

The allegro of my heart beats faster, and my throat tightens. My palms prickle with a familiar warmth. No.

Breathe. Don’t panic.

I had a glass of wine before I was taken, which, at first, helped subdue my hysteria. But now it’s worn off and traveled from my head to my bladder, where it sits with an uncomfortable, building pressure. I won’t be able to hold it in for much longer.

Inhale.

Exhale.

Think of puppies and guys with dimples.

I was with a guy with dimples when I was captured. A guy who is clearly not who he seemed to be.

Tsss. I gasp as the glove scorches the flesh of my palm near the base of my thumb.

Don’t think about him.

Inhale.

Exhale.

Don’t panic.

Who knows how many hours earlier…