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Chapters (12)
  1. Prelude: Ceratius
  2. Benthos
  3. Duet
  4. Rome
  5. Ballet
  6. Nekton
  7. Dryback
  8. Seine
  9. Quarantine
  10. Head Cheese
  11. End Game
  12. References

She shakes her head. "I'll do a sonar sweep first. You never know, I might get lucky."

"Well, don't take too long. Only eight hours to go."

"I know."

"And if you can't find him after an hour—"

"I know. I'll be right behind you."

"We'll be—"

"Out to the dead whale, then steady bearing eighty-five degrees," she says. "I know."

"Look, you sure about this? We can wait in here for you. One hour's probably not going to make much difference."

She shakes her head. "I'm sure."

"Okay." He stands there, looking uncomfortable. One hand starts to rise, wavers, falls back.

He climbs down the ladder.

"Mike," she calls down after him.

He looks up.

"Do you really think they're going to blow that thing up?"

He shrugs. "I dunno. Maybe not. But you're right: they want us here for some reason. Whatever it is, I bet we wouldn't like it."

Clarke considers that.

"See you soon," Brander says, stepping into the 'lock.

"'Bye," she whispers.

* * *

When the lights go out in Beebe Station, you can't hear much of anything these days.

Lenie Clarke sits in the darkness, listening. When was the last time these walls complained about the pressure? She can't remember. When she first came down here the station groaned incessantly, filled every waking moment with creaking reminders of the weight on its shoulders. But sometime since then it must have made peace with the ocean; the water pushing down and the armor pushing back have finally settled to equilibrium.

Of course, there are other kinds of pressure on the Juan de Fuca Rift.

She almost revels in the silence now. No clanging footfalls disturb her, no sudden outbursts of random violence. The only pulse she hears is her own. The only breath comes from the air conditioners.

She flexes her fingers, lets them dig into the fabric of the chair. She can see into the communications cubby from her position in the lounge. Occasional telltales flicker through the hatchway, the only available light. For Clarke, it's enough; her eyecaps grab those meager photons and show her a room in twilight. She hasn't gone into Comm since the rest of them left. She didn't watch their icons crawl off the edge of the screen, and she hasn't swept the rift for signs of Gerry Fischer.

She doesn't intend to now. She doesn't know if she ever did.

Far away, Lubin's lonely windchimes serenade her.

Clank.

From below.

No. Stay away. Leave me alone.

She hears the airlock draining, hears it open. Three soft footsteps. Movement on the ladder.

Ken Lubin rises into the lounge like a shadow.

"Mike and Alice?" she says, afraid to let him begin.

"Heading out. I told them I'd catch up."

"We're spreading ourselves pretty thin," she remarks.

"I think Brander was just as happy to be rid of me for a while."

She smiles faintly.

"You're not coming," he says.

Clarke shakes her head. "Don't try—"

"I won't."