Chapters (57)
- Title Page
- Copyright Page
- Dedication
- PART 1 - THE SEED
- Chapter 1 - NATIVITY SCENE
- Chapter 2 - HISTORY LESSON
- Chapter 3 - GERM THEORY
- Chapter 4 - NO ORDINARY HERO
- Chapter 5 - LOGICS
- Chapter 6 - EARTH AND MARS AND IN BETWEEN
- Chapter 7 - INTRODUCTIONS
- Chapter 8 - FAMILY MATTERS
- Chapter 9 - SECRETS
- Chapter 10 - NEW WORLD
- Chapter 11 - GOOD-BYES
- Chapter 12 - GROWING THINGS
- PART 2 - THE PLANT
- Chapter 1 - GRAVITY SUCKS
- Chapter 2 - YEAR ZERO
- Chapter 3 - RECORD
- Chapter 4 - WEIGHTY MATTERS
- Chapter 5 - SWEET MYSTERIES OF LIFE
- Chapter 6 - PRIVATE PARTS
- Chapter 7 - KAMIKAZE
- Chapter 8 - WATER SPORTS
- Chapter 9 - ADULTERY FOR ADULTS
- Chapter 10 - SWEET MYSTERY OF LIFE
- Chapter 11 - HEROES
- Chapter 12 - MEDICAL HISTORY
- Chapter 13 - TRAUMA DRAMA
- Chapter 14 - LOVE AND BLOOD
- Chapter 15 - SEX AND VIOLENCE
- Chapter 16 - INJURIES
- Chapter 17 - THERAPY
- Chapter 18 - ANNIVERSARY
- Chapter 19 - YEAR TWO
- PART 3 - THE FLOWER
- Chapter 1 - YEAR THREE
- Chapter 2 - TURNAROUND
- Chapter 3 - THE GRAND TOUR
- Chapter 4 - OTHER-NESS
- Chapter 5 - TURNAROUND
- Chapter 6 - ADJUSTMENTS
- Chapter 7 - ABOUT TIME
- Chapter 8 - LOOSE CANNON
- Chapter 9 - RELATIVITY IS RELATIVE?
- Chapter 10 - RAMPAGE
- Chapter 11 - DEAD WORLD
- Chapter 12 - NO SURVIVORS
- Chapter 13 - END OF A WORLD
- Chapter 14 - PREDICTIONS
- Chapter 15 - CHANGES
- Chapter 16 - MOONBOY SPEAKS
- Chapter 17 - CLOCK-WATCHING
- Chapter 18 - RESPONSES
- Chapter 19 - INFALL
- Chapter 20 - THE LONGEST JOURNEY BEGINS WITH A SINGLE STEP
Namir and I have been playing chess, a variation of the game called Kriegspieler, where neither player is allowed to look at the board; you have to keep the positions of the pieces in your memory as you play. That requires no effort on my part, of course; like any other yellow Martian, one glance will fix the board in my memory for the rest of my life. Namir makes up for his occasional memory lapse by what he calls “killer instinct,” and he wins almost every time. (I think it’s less killer instinct than the fact that his moves are sometimes based on a board that doesn’t exist, and so are impossible for me to anticipate.)
Kriegspieler is normally played with a third person, a referee who keeps track of the progress of the game with a physical board, out of sight. The referee tells you whether a move is impossible (blocked by another piece) or whether you’ve successfully captured a piece. We started out with Carmen as a referee, but I pointed out that she was supernumerary. I could tell Namir if a move was not possible or had been successful, and of course would not lie.
Snowbird plays a board game with the humans, too, a word game called Scrabble, which Meryl had brought along as part of her weight allowance, indicating that the game is important to her, and she is skilled at it. Carmen also plays, and they have a list of Martian words that may be used, and count double. I have played the game but find it maddeningly slow.
Badminton, on the other hand, is plenty fast enough for us in this gravity. Snowbird enjoys it, and I do not. Jumping around like that is ungraceful and painful. But a certain amount of exercise is necessary, as is the appearance of working with the humans as a team.
Whose side will we be on when we get to Wolf 25? The Others did make us, and (speaking as an individual) I can’t pretend to be a free agent, independent of their will. I had absolutely no control over myself the one time the Others needed me to do their bidding, when I suddenly parroted their message in 2079. There could be a large variety of complex behaviors they are able to trigger with a word. Or just a particular beam of light, as happened then.
Suppose they ordered me to open the air-lock door?
But I suspect the fact that we haven’t yet been obliterated means that the Others know where we are and what we’re doing. The humans’ efforts to keep the mission secret probably amuse them.
If they are capable of being amused. There are so many basic things we don’t know about them, or have just inferred from incomplete data.