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Contents ( 98)
  1. ShadowPlay
  2. TAD WILLIAMS
  3. ShadowPlay
  4. Acknowledgements
  5. Author’s Note
  6. Contents
  7. Prelude
  8. PART ONE
  9. MASKS
  10. 1
  11. Exiles
  12. 2
  13. Drowning
  14. 3
  15. Night Noises
  16. 4
  17. The Hada-d’in-Mozan
  18. 5
  19. At Liberty
  20. 6
  21. Skurn
  22. 7
  23. Chasing the Jackals
  24. 8
  25. An Unremarkable Man
  26. 9
  27. In Lonely Deeps
  28. 10
  29. Crooked and his Great-Grandmother
  30. 11
  31. A Little Hard Work
  32. 12
  33. Two Yisti Knives
  34. 13
  35. Messages
  36. 14
  37. Hunted
  38. PART TWO
  39. MUMMERS
  40. 15
  41. The Boy in the Mirror
  42. 16
  43. Night Fires
  44. 17
  45. Bastard Gods
  46. 18
  47. Questions with No Answers
  48. 19
  49. Voices in the Forest
  50. 20
  51. A Piece of the Moon’s House
  52. 21
  53. The Deathwatch Chamber
  54. 22
  55. A Meeting of the Guild
  56. 23
  57. The Dreams of Gods
  58. 24
  59. Three Brothers
  60. PART THREE
  61. MACHINES
  62. 25
  63. The Gray Man
  64. 26
  65. Rising Wind
  66. 27
  67. The Players
  68. 28
  69. Secrets of the Black Earth
  70. 29
  71. Bells
  72. 30
  73. The Tanglewife
  74. 31
  75. The Dark-Eyed Girl
  76. 32
  77. Remembering Simmikin
  78. 33
  79. The Crocodile’s Roar
  80. 34
  81. Through Immon’s Gate
  82. 35
  83. Blessings
  84. 36
  85. The False Woman
  86. 37
  87. Silence
  88. 38
  89. Beneath the Burning Eye
  90. 39
  91. City of the Red Sun
  92. 40
  93. Offered to Nushash
  94. 41
  95. Kinswoman to Death
  96. 42
  97. The Raven’s Friend
  98. Appendix

But now the gods loom close, pushing into the minds and dreams of both your people and mine, and in countless other ways as well. That would be grim enough—dangerous too, because even in their eternal sleep the gods can still make mischief both small and great, and they ache to have back what was theirs. But by a grave chance, this ominous hour has arrived when another terrible thing was already happening to the High Ones of my folk, a thing that has plunged all of the House of the People into terror and mourning. Our Queen Saqri, the Mistress of the Ancient Song, is dying.

Barrick had never seen the fairy show much in the way of emotion, but it was obvious from the pain in his thoughts that what he was saying struck him to his core.

The High Ones, Gyir went on at last, at least those in the Line of the Fireflower, do not die as mortals die. We can all of us meet a violent end, and we are prey to illnesses and accidents just as you sunlanders are, but those of our highest house like Saqri and Ynnir are not like the rest of living things, either in their mortality or their immortality. That is all I can tell you. No, I hear your questions but it is not my secret to share with your kind. I have not the right.

But I can tell you this. Queen Saqri is dying, and that which she needs most was to be found only in the old sacred place of our people—your people’s home, the castle called Southmarch. Desperation had driven us to recapture it two hundred years before, but we were driven out again. Now desperation has driven us back there once more.

But this time, there was the matter of the gods’ restless sleep to consider. Your Southmarch is a place that touches closely on the realms of the gods. Even the Voices of the Deep Library agreed that there was a terrible chance that an attempt to recapture the sacred place and use its virtues to save Queen Saqri would wake the gods from their slumber and bring an era of blood and darkness over the earth.

But why? Barrick could not help asking. Why would waking the gods do such a thing? He looked to Vansen, but even in the dim light he could see that the soldier had gone quite pale, as though he had just been told the incipient hour of his own death.

“Blood and darkness…?” Vansen whispered. He looked as though he had been stabbed in the heart.

The gods would not be able to avoid it, Gyir declared, any more than a wolf could let itself starve to death while a piece of bloody meat lay before it. Such is the nature of their godhood—they have been trapped in sleep for century upon century, powerless as great beasts caught in hunters’ nets. One of the gods’ most fearsome attributes is the mightiness of their angers. But even faced with such terror, humans would not easily give up dominion. When the gods lived on the earth in the distant past, mortals were their servants, small in numbers and weaker in self-regard, but they have grown in both wisdom and numbers. If the gods wake, there will be a war to end all wars. In the end, though, the gods will triumph and the pitiful survivors will begin sifting the ruins of their cities to build new temples to their greedy, victorious, immortal masters.