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Contents ( 98)
  1. ShadowPlay
  2. TAD WILLIAMS
  3. ShadowPlay
  4. Acknowledgements
  5. Author’s Note
  6. Contents
  7. Prelude
  8. PART ONE
  9. MASKS
  10. 1
  11. Exiles
  12. 2
  13. Drowning
  14. 3
  15. Night Noises
  16. 4
  17. The Hada-d’in-Mozan
  18. 5
  19. At Liberty
  20. 6
  21. Skurn
  22. 7
  23. Chasing the Jackals
  24. 8
  25. An Unremarkable Man
  26. 9
  27. In Lonely Deeps
  28. 10
  29. Crooked and his Great-Grandmother
  30. 11
  31. A Little Hard Work
  32. 12
  33. Two Yisti Knives
  34. 13
  35. Messages
  36. 14
  37. Hunted
  38. PART TWO
  39. MUMMERS
  40. 15
  41. The Boy in the Mirror
  42. 16
  43. Night Fires
  44. 17
  45. Bastard Gods
  46. 18
  47. Questions with No Answers
  48. 19
  49. Voices in the Forest
  50. 20
  51. A Piece of the Moon’s House
  52. 21
  53. The Deathwatch Chamber
  54. 22
  55. A Meeting of the Guild
  56. 23
  57. The Dreams of Gods
  58. 24
  59. Three Brothers
  60. PART THREE
  61. MACHINES
  62. 25
  63. The Gray Man
  64. 26
  65. Rising Wind
  66. 27
  67. The Players
  68. 28
  69. Secrets of the Black Earth
  70. 29
  71. Bells
  72. 30
  73. The Tanglewife
  74. 31
  75. The Dark-Eyed Girl
  76. 32
  77. Remembering Simmikin
  78. 33
  79. The Crocodile’s Roar
  80. 34
  81. Through Immon’s Gate
  82. 35
  83. Blessings
  84. 36
  85. The False Woman
  86. 37
  87. Silence
  88. 38
  89. Beneath the Burning Eye
  90. 39
  91. City of the Red Sun
  92. 40
  93. Offered to Nushash
  94. 41
  95. Kinswoman to Death
  96. 42
  97. The Raven’s Friend
  98. Appendix

Briony was walking in the cold rain because the giant Dowan Birch was unwell and she had given him her place in the wagon. She did not mind doing so—he was a kind person, and even when he wasn’t ill walking made his oversized feet ache—but she wished this adventure could have begun in a friendlier month of the year, like Heptamene or Oktamene, with their bonny, balmy nights.

“Zoria, give me strength,” she murmured under her breath.

Finn Teodoros lifted the shutter and leaned his head out the tiny window of the wagon. “How are you faring, young Tim?” It amused the poet to call her by her boy’s name, and he did so as often as possible.

“Miserable. Miserable and wet.”

“Ah, well. The price we must pay for the gifts the gods grant us.”

“What gifts are those?”

“Art. Freedom. Masculine virtue. Those sorts of things.”

Pleased with himself beyond any reason, the fat playwright pulled the shutter down just before she could hit him with a gob of mud.

In this most extraordinary of times, traveling with the players had begun to seem almost ordinary. It had been almost half a month since Briony had come upon them, and possibly longer—it was hard to keep track without the machineries of court etiquette to remind her of things like what day it was. Eimene, the year’s first month, had become Dimene, although it was hard to tell the difference: there had been little snow in this dark, muddy year, which was a small blessing, but the rains continued to fall and the wind continued to blow, frigid and unkind. Despite all that had happened since Orphanstide, Briony was not used to living out of doors and doubted she ever would be.

They had made their way roughly south, following the Great Kertish Road along the Silverside border, back and forth across the edge of Kertewall, stopping in every town big enough to have a place to perform and enough money in the citizen’s pockets to make it worthwhile. That said, on every stop some people paid with vegetables or other foodstuffs, and in many of the smaller villages there were no coins at all in the box at the end of the night, but a few small loaves set on Estir Makewell’s wooden trunk (which served as the company’s turnstile gate) along with enough dried peas and parsnips to provide the players with a meal of soup and bread after they had finished performing. Although the spiritual instruction of The Orphan Boy in Heaven was popular, and scenes from the Theomachy (the war of Perin and his brothers against the bad, old gods) were always a favorite, what the villagers liked best were the violent history plays, especially The Bandit-King of Torvio and Hewney’s infamous Xarpedon, where Pedder Makewell always provided such a monstrous, entertaining death for the title character. Briony, who had seen too much of the true heart’s essence of late, was still not entirely comfortable with watching Makewell or Nevin Hewney staggering about spouting pig’s blood from a hidden bladder, but the spectators could not seem to get enough of it. Although they reacted with anger and outrage over the death of a hero or an innocent, especially if it was well-staged, they yelped with glee when the wicked, horned god Zmeos was pierced with Kernios’ spear, and they laughed uproariously as Milios the Bandit-King coughed out his life after having been mauled by a bear, moaning, “What claws! What foul, treacherous claws!”