Contents ( 98)
- ShadowPlay
- TAD WILLIAMS
- ShadowPlay
- Acknowledgements
- Author’s Note
- Contents
- Prelude
- PART ONE
- MASKS
- 1
- Exiles
- 2
- Drowning
- 3
- Night Noises
- 4
- The Hada-d’in-Mozan
- 5
- At Liberty
- 6
- Skurn
- 7
- Chasing the Jackals
- 8
- An Unremarkable Man
- 9
- In Lonely Deeps
- 10
- Crooked and his Great-Grandmother
- 11
- A Little Hard Work
- 12
- Two Yisti Knives
- 13
- Messages
- 14
- Hunted
- PART TWO
- MUMMERS
- 15
- The Boy in the Mirror
- 16
- Night Fires
- 17
- Bastard Gods
- 18
- Questions with No Answers
- 19
- Voices in the Forest
- 20
- A Piece of the Moon’s House
- 21
- The Deathwatch Chamber
- 22
- A Meeting of the Guild
- 23
- The Dreams of Gods
- 24
- Three Brothers
- PART THREE
- MACHINES
- 25
- The Gray Man
- 26
- Rising Wind
- 27
- The Players
- 28
- Secrets of the Black Earth
- 29
- Bells
- 30
- The Tanglewife
- 31
- The Dark-Eyed Girl
- 32
- Remembering Simmikin
- 33
- The Crocodile’s Roar
- 34
- Through Immon’s Gate
- 35
- Blessings
- 36
- The False Woman
- 37
- Silence
- 38
- Beneath the Burning Eye
- 39
- City of the Red Sun
- 40
- Offered to Nushash
- 41
- Kinswoman to Death
- 42
- The Raven’s Friend
- Appendix
“It’s not that I have any scruples, boy,” she said. “And I’m not frightened of much of anything, which you can see by me letting you in here in the first place.”
Tinwright shook his head. Soso the gull gave him a baleful look and feinted toward his ear. The bird didn’t seem as fond of the poet as he was of Aislin, and he especially didn’t like it when Tinwright moved—he’d given him a few painful pecks on the ankles and hands already. “What do you mean, letting me in? I wouldn’t hurt you.”
“Hurt me? Should say not—I’d pop you like a bulb of rockweed, boy,” she said with an evil, self-satisfied chuckle. “No, because you’re a drylander…what was your name?” She stared at him, blinking slowly. “Ah, never mind. Because you’re a drylander, and your kind isn’t much liked around here just now.”
“Why?” There was no resisting the notion, once it had crept into his head, that Aislin the tanglewife looked and sounded like nothing so much as a huge, gray-haired frog in a shapeless dress. It made conversation tricky. That last cup of wine wasn’t helping, either.
“Why? By the Grandsire’s soggy cod, boy, didn’t you see? Big piece of Sealer’s Walk burned down? Who do you think did that?”
Tinwright stared aghast at the goggle-eyed Skimmer woman. “It wasn’t me!”
“No, you fool, and be glad it wasn’t, but it was drylanders from up in the town, a gang of them, young and stupid and hateful. Three of our people were killed, one of them a child. Folk around here aren’t very happy.”
“Why did they do it?” Suddenly he understood the way some of the Skimmers had watched him and a chill swept over him. “I hadn’t heard anything about a fire.”
“You wouldn’t. We take care of our own, and what happens here doesn’t interest the ordinary run of castle folk—not unless the whole place went up in flames and threatened the rest of the town.” The tanglewife settled back again, waving her broad hands as though to waft away a foul smell. “It’s been bad ever since those Qar creatures crossed the Shadowline. We folk are different—they used to call us kilpies and sea-fairies, did you know?—so things go bad for us. It happened when they came the last time, too, in my great-grandmother’s day. Everyone was driven out of Southmarch by them, eventually, but our folk were driven out first—and by our own neighbors.”
“Sorry.” The cursed wine had fogged his brain—how had they started talking about this? “What’s…what’s a Kwar?”
“You’re not quite saying it right, but close enough for a drylander. Qar is another name for the Old Ones living beyond the Shadowline—the Twilight People.” She stared at him for a moment. “You’ve been sitting here much of the afternoon, boy. Better get up and going before it turns dark. I don’t think it’s going to be a good night for someone like you to be wandering around land-legged on Sealer’s Walk.”