Contents ( 98)
- ShadowPlay
- TAD WILLIAMS
- ShadowPlay
- Acknowledgements
- Author’s Note
- Contents
- Prelude
- PART ONE
- MASKS
- 1
- Exiles
- 2
- Drowning
- 3
- Night Noises
- 4
- The Hada-d’in-Mozan
- 5
- At Liberty
- 6
- Skurn
- 7
- Chasing the Jackals
- 8
- An Unremarkable Man
- 9
- In Lonely Deeps
- 10
- Crooked and his Great-Grandmother
- 11
- A Little Hard Work
- 12
- Two Yisti Knives
- 13
- Messages
- 14
- Hunted
- PART TWO
- MUMMERS
- 15
- The Boy in the Mirror
- 16
- Night Fires
- 17
- Bastard Gods
- 18
- Questions with No Answers
- 19
- Voices in the Forest
- 20
- A Piece of the Moon’s House
- 21
- The Deathwatch Chamber
- 22
- A Meeting of the Guild
- 23
- The Dreams of Gods
- 24
- Three Brothers
- PART THREE
- MACHINES
- 25
- The Gray Man
- 26
- Rising Wind
- 27
- The Players
- 28
- Secrets of the Black Earth
- 29
- Bells
- 30
- The Tanglewife
- 31
- The Dark-Eyed Girl
- 32
- Remembering Simmikin
- 33
- The Crocodile’s Roar
- 34
- Through Immon’s Gate
- 35
- Blessings
- 36
- The False Woman
- 37
- Silence
- 38
- Beneath the Burning Eye
- 39
- City of the Red Sun
- 40
- Offered to Nushash
- 41
- Kinswoman to Death
- 42
- The Raven’s Friend
- Appendix
I am telling you, Ferras Vansen, because the prince has other burdens to carry—struggles you cannot know. Yasammez has laid a task on Barrick as well. I do not know it or understand its purpose, but she has sent him to the same place as I go—the House of the People. The Pact of the Glass must be completed, and so I tell you now because I know that even if you do not believe all I say, you will follow the prince wherever he goes. Listen!
He fixed Vansen with his weird red eyes, demanding, pleading: his words swam in fearful thoughts like fish in a swift cold, current. Understand this—if I die here, you two must take this thing from me and carry it to the House of the People. You must. If you do not, all will be lost—your people, mine, all drowning in blood and darkness. The Great Defeat will have a swifter, uglier end than anyone could have believed.
Vansen stared at the strange, almost entirely expressionless face. You are asking me to perform some task…for you? Or for your mistress, as you call her—the one who has put a spell on the prince? For your people, who slaughtered hundreds of my guardsmen, burned towns, killed innocents? He turned without thinking to Barrick, but the prince only stared at him as though trying to remember where they had met before. Surely this is madness.
I cannot compel you to do anything, Ferras Vansen, said the fairy. I can only beg this boon. I understand your hatred of my kind very well—believe me, I have all those feelings for your folk, and more. Gyir lifted his head, listening. We can speak of this no longer. But I beg you, if the time should come—remember!
How could I forget? Vansen wondered, but this time his thoughts were only for himself. I have been asked to help the murderers of my people. And, may the gods help me, I think I will have to do it.
After the confusing conversation between Gyir and Vansen, only a little of which he remembered, let alone understood, Barrick fell back into sleep again. The nightmares that plagued him in the next hours were much like others he had suffered in his old life—dreams of rage and pursuit, dreams of a world that he did not recognize but which recognized him and feared him—but they seemed fuller now, deeper and richer. One thing had changed, however: the girl with dark hair and dark eyes now appeared in every dream, as though she were as much his twin as Briony, his own flesh and blood. Barrick did not know her, not even in the suspended logic of a dream, and she took no active part in any of his dire fancies, but she was there through it all like a shepherd on a distant hilltop, remote, uninvolved, but an indisputable and welcome presence.
Barrick woke up blinking. His companions had moved him into the single shaft of light (if something so weak could be graced with the name) that fell through the grille and into their cell, illuminating the crudely mortared stones.