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Contents ( 98)
  1. ShadowPlay
  2. TAD WILLIAMS
  3. ShadowPlay
  4. Acknowledgements
  5. Author’s Note
  6. Contents
  7. Prelude
  8. PART ONE
  9. MASKS
  10. 1
  11. Exiles
  12. 2
  13. Drowning
  14. 3
  15. Night Noises
  16. 4
  17. The Hada-d’in-Mozan
  18. 5
  19. At Liberty
  20. 6
  21. Skurn
  22. 7
  23. Chasing the Jackals
  24. 8
  25. An Unremarkable Man
  26. 9
  27. In Lonely Deeps
  28. 10
  29. Crooked and his Great-Grandmother
  30. 11
  31. A Little Hard Work
  32. 12
  33. Two Yisti Knives
  34. 13
  35. Messages
  36. 14
  37. Hunted
  38. PART TWO
  39. MUMMERS
  40. 15
  41. The Boy in the Mirror
  42. 16
  43. Night Fires
  44. 17
  45. Bastard Gods
  46. 18
  47. Questions with No Answers
  48. 19
  49. Voices in the Forest
  50. 20
  51. A Piece of the Moon’s House
  52. 21
  53. The Deathwatch Chamber
  54. 22
  55. A Meeting of the Guild
  56. 23
  57. The Dreams of Gods
  58. 24
  59. Three Brothers
  60. PART THREE
  61. MACHINES
  62. 25
  63. The Gray Man
  64. 26
  65. Rising Wind
  66. 27
  67. The Players
  68. 28
  69. Secrets of the Black Earth
  70. 29
  71. Bells
  72. 30
  73. The Tanglewife
  74. 31
  75. The Dark-Eyed Girl
  76. 32
  77. Remembering Simmikin
  78. 33
  79. The Crocodile’s Roar
  80. 34
  81. Through Immon’s Gate
  82. 35
  83. Blessings
  84. 36
  85. The False Woman
  86. 37
  87. Silence
  88. 38
  89. Beneath the Burning Eye
  90. 39
  91. City of the Red Sun
  92. 40
  93. Offered to Nushash
  94. 41
  95. Kinswoman to Death
  96. 42
  97. The Raven’s Friend
  98. Appendix

“Is that because they mean something different for us? To kill us instead of making us slaves?”

“I think it’s more likely that they haven’t seen many of our kind before,” Vansen reassured him. “These Longskull things don’t seem the types to act without orders. They may want someone to tell them where we should be put.” He didn’t really want to talk—it was hard enough trying to keep some idea in his mind of what turns they’d taken, where they might be in relation to the original doorway. If there was a chance later for escape, he did not want to run blindly.

Soon there were only a few prisoners left beside themselves, a more or less manlike creature with wings like a dragonfly, taller than Vansen although much more slender, a pair of goblins with bright red skin, and one of the wizened mock-Funderlings—a Drow. This last walked just in front of Vansen, which gave him more chance to look at it the little manlike creature than he might have wanted: it had a huge, lopsided head, a stumpy body, and hands that were almost twice as big as Vansen’s, although the creature itself was far less than half his size.

The remaining Longskulls hurried the last prisoners along. Vansen had to trot, no easy feat with heavy shackles on his wrists, and also to help the prince when the boy stumbled, which was often. The pain in the prince’s withered arm from the restraints must be great, Vansen knew, although Barrick refused to mention it: it took no physician’s eye to see the boy’s pale skin, his creased, wincing eyes, or to interpret the silence that had fallen over him in the last hour.

They reached a wide place in the corridor where several other passages branched out. The guards forced them down one of those branches, and within just a few more paces they emerged into a large open space where they stopped before another massive doorway, this one guarded by lowering apelike things that might have been Followers, but grown to the size of men and dressed in dusty, mismatched bits of armor. The Longskulls gabbled at these sentries, then stepped forward and used their spears to tap on the door, which despite their deferential touch made a hollow, brazen clang with each knock. The door slowly swung open and the quietly honking guards shoved the prisoners inside.

Behind the door lay the most demented place Vansen had ever seen, a cavern as large as the interior of the Trigon Temple in Southmarch, but furnished by a madman. Broken bits and pieces of the statues that had once lined the valley stood all around the immense space—here half a warrior crouching in the middle of the cracked floor, there a single granite hand the size of a donkey-cart. Moss and little threadlike vines grew patchily on the sculptures, and in many places on the rough-hewn walls and floor as well, and the air was damp with mist from an actual waterfall that poured from a hole high on one side of the cavern and followed a splashing course downward over stone blocks to fill a great pool that took up half of the vast room.