Contents ( 26)
TEAM BOOK PUSHER
Huge thanks to the librarians, teachers, bloggers, and booksellers who helped these books find their readers. And as always, love to the Brotherhood without Banners who welcomed me into one of the most supportive and generous fandoms around. They also throw the best parties.
TEAM TUMBLR
Some people supported the Grisha Trilogy early and must be paid due tribute: Irene Koh, who changed the way I see my own characters; Kira, aka eventhepartofyouthatlovedhim, who blogged early and often; the wonderful ladies of the Grisha Army; Emily Pursel, Laura Maldonado, Elena of Novelsounds, Laura and Kyra, and Madeleine Michaud, who writes the very best asks. There are so many more of you who have made graphics and fanmixes, who have created art and fic, who have chatted with me, and inspired me, and kept me going. Thank you for making this journey so much more magical.
TEAM FAMILY
Christine, Sam, Ryan, Emily—I love you guys. Shem, you are an amazing artist and the best possible person to see New York with. And finally, all the love and thanks to my adorable, wonderful mumsy, who cried at the right scenes and has learned to speak fluent narwhal.
A Note from the Author
Dear Marvelous Readers,
Thank you for traveling to Ravka with me and for all the support you’ve shown this trilogy. I was surprised at how emotional I felt saying good-bye to some of these characters, and as you may have guessed, I’m not quite ready to leave the world of the Grisha behind.
Though Ruin and Rising is very much Alina’s journey, the story also belongs to the people who fight by her side. I’ve always loved narratives about crews of misfits facing impossible odds—from Robin Hood’s Merry Men to Oceans 11 to The Dirty Dozen to Inglourious Basterds—and that’s exactly the kind of story I’ll be telling in my next book.
If you look at the map in Ruin and Rising, you’ll see a little country called Kerch, an island nation with tremendous economic power. While other countries have squabbled, Kerch has remained neutral and prospered. Its capital, Ketterdam, is a jewel of art, culture, and wealth, home to the world stock exchange, a famous university, and the hub of all international trade.
But there is another side to Ketterdam: a criminal underworld ruled by constantly warring gangs and fed by the illegal trade in guns, drugs, and slaves that all flow through the city’s ports—not to mention fat profits from the brothels and gambling palaces of Ketterdam’s pleasure district, the Barrel. For a price, you can have anything you want in Ketterdam. Just don’t be surprised if you don’t get quite what you paid for.
And the Barrel is where Kaz Brekker is most at home. No crime is too low, no task too dangerous for Kaz, the thief and gang leader often called Dirtyhands. He clawed his way out of the city’s worst slums; now he’s just a heist away from taking his rightful place among Ketterdam’s most dangerous criminal players and exacting revenge on the man who destroyed his life. But to do it, he’ll have to assemble a team of assassins, thugs, convicts, and outcast Grisha to help him infiltrate Fjerda’s famous Ice Court. It’s a dangerous job, probably a suicide mission, but they are the Dregs: low on cash, flexible on ethics, and the one crew who just might pull off the impossible—if they don’t kill each other first.