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Chapters (62)
  1. Title Page
  2. Dedication
  3. Map
  4. Chapter 1
  5. Chapter 2
  6. Chapter 3
  7. Chapter 4
  8. Chapter 5
  9. Chapter 6
  10. Chapter 7
  11. Chapter 8
  12. Chapter 9
  13. Chapter 10
  14. Chapter 11
  15. Chapter 12
  16. Chapter 13
  17. Chapter 14
  18. Chapter 15
  19. Chapter 16
  20. Chapter 17
  21. Chapter 18
  22. Chapter 19
  23. Chapter 20
  24. Chapter 21
  25. Chapter 22
  26. Chapter 23
  27. Chapter 24
  28. Chapter 25
  29. Chapter 26
  30. Chapter 27
  31. Chapter 28
  32. Chapter 29
  33. Chapter 30
  34. Chapter 31
  35. Chapter 32
  36. Chapter 33
  37. Chapter 34
  38. Chapter 35
  39. Chapter 36
  40. Chapter 37
  41. Chapter 38
  42. Chapter 39
  43. Chapter 40
  44. Chapter 41
  45. Chapter 42
  46. Chapter 43
  47. Chapter 44
  48. Chapter 45
  49. Chapter 46
  50. Chapter 47
  51. Chapter 48
  52. Chapter 49
  53. Chapter 50
  54. Chapter 51
  55. Chapter 52
  56. Chapter 53
  57. Chapter 54
  58. Chapter 55
  59. Chapter 56
  60. About the Author and Illustrator
  61. Books by Jenny McLachlan
  62. About the Publisher

Rose runs to catch up with me. “Arthur, do you honestly think we can go back to Grandad’s attic, play around for a bit, and a boat will turn up here in Roar?”

“Why not? It used to work, didn’t it?”

“Yeah, when we were five or six!”

“It’s got to be worth a try,” I insist. “Otherwise we just have to wait for Crowky to turn up with the Box. This way we might be able to find it before he does!”

“Without the picture of the tattoo?” she asks, one eyebrow raised.

“Maybe,” I say. “You know Mitch better than anyone. Perhaps you can work out where she’d have hidden it. Please, Rose. We’ve got to do something!”

Win wriggles between us. “What do you mean you’re going to play boats and make one appear?”

I spoke without thinking: Win doesn’t know that Rose and I made everything in Roar, including him. So I say the first thing that comes into my head. “It’s what our magic is called: playing . . . It’s rare . . . It takes ages to learn.”

Win gasps. “I did not know that you two could do magic! You should have told me. How does playing work? Wands? Spells? Potions? Oh . . . do you use unicorn hair?”

Rose and I share a look. I think we both know that the truth would be too much for Win to handle. Everything in Roar began as a game, including Win. He appeared after Grandad went to a garage sale and came back with a too-tight ninja costume that I put on and refused to take off.

“Playing mainly uses words,” says Rose carefully.

“Show me!”

“We can’t,” I say. “It only works in our grandad’s attic.”

“So if you say some words in your grandad’s attic, you can magic up a boat in Roar?” Win sounds skeptical.

“Sometimes we use enchanted stuff,” I say, thinking of the toys and dressing-up clothes we used to love playing with.

“Imaginary . . . ,” whispers Win. “Can I come and watch?”

“No!” says Rose quickly. “Playing needs total concentration. Right, Arthur?”

I nod. “Anyway, we need you to sit on the ledge with the telescope and tell us when the boat appears.”

Win is obviously disappointed. “OK, but if your magic works and the boat turns up, am I allowed to crawl through the tunnel to Home and tell you?”

“Yes,” says Rose. “Just this once.”

He beams. “Then I’ll need something that belongs to you.”

In the end Rose gives Win a sneaker. He cradles it in his hands as if it’s a priceless jewel and promises to guard it with his life. Then he leads us up the side of the waterfall, jumping easily from rock to rock. We leave him at the entrance to the tunnel.