Back Raising Steam
Chapters (7)
  1. Cover
  2. Raising Steam
  3. Dedication
  4. Map
  5. Book
  6. Acknowledgements
  7. Author

The Marquis was young and forward-looking and clearly taken with the idea of the railway, not only for the wine trade but also as a means of bringing people together. He winked at his wife as he said so, with the definite implication that getting people together was something very close to his heart; and he believed that the more people knew about one another, the better they got along. His views on Quirm’s curious and slightly bucolic attitude to the division of wealth after the death of the parents were of great interest to Moist.

‘Everyone wants to sell their wine and cheese and fish to Ankh-Morpork, zat is certain, but nobody wants to lose land. We all like our slice of Quirm: it’s real real estate, something you can pick up and crumble in your fingers, something zat you can fight for. It’s old-fashioned, I know, and of course its continued existence leaves the government exasperated, which, as a true son of Quirm, I consider perfectly acceptable.

‘However, for you, my friend, zis is difficult because we don’t sell our birthright unless, that is, the price is extremely ’igh. And, when the news gets out about the railway the price will be extremely ’igh: you will, as my wife says, ’ave to pay “dans le nez”. I think, my friend, you will ’ave to find another route from here to Quirm City if you want to get ze job done before les poules auront des dents.’

He hesitated for a moment and said, ‘Come with me to ze library. I want to show you some maps.’

In a large and ornate room, filled with the heads of many stuffed animals – or at least probably stuffed – and a stench of old formaldehyde, Moist pored over a large map which the Marquis had pulled out of an old chest.

Pointing to what seemed to be a rather empty part of the map, the Marquis said, ‘Most country ’ere is worthless land, maquis all the way, nothing to mine except ochre, and precious little of zat too. It’s more or less a wasteland, covered in scrub zat would tear your boots off and with nothing to induce people to be zere. Badlands, you might say, ’ome to rogues on the run, highwaymen, bandits and occasionally smugglers, all of them extremely nasty and armed to ze teeth. Oh, the government makes a play of getting rid of them every so often, but that isn’t all. There are goblins and zey know nothing about land rights.’

‘We’ve now come to terms with goblins in Ankh-Morpork,’ said Moist quickly. ‘It’s a matter of finding something for them to do that they really like doing and are good at and, of course, after that it’s just a case of remembering their names and refraining from kicking them. They can be extremely helpful if unkicked, although not necessarily likeable.’