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Chapters (34)
  1. Cover
  2. Project Hail Mary
  3. Acknowledgments
  4. Chapter 1
  5. Chapter 2
  6. Chapter 3
  7. Chapter 4
  8. Chapter 5
  9. Chapter 6
  10. Chapter 7
  11. Chapter 8
  12. Chapter 9
  13. Chapter 10
  14. Chapter 11
  15. Chapter 12
  16. Chapter 13
  17. Chapter 14
  18. Chapter 15
  19. Chapter 16
  20. Chapter 17
  21. Chapter 18
  22. Chapter 19
  23. Chapter 20
  24. Chapter 21
  25. Chapter 22
  26. Chapter 23
  27. Chapter 24
  28. Chapter 25
  29. Chapter 26
  30. Chapter 27
  31. Chapter 28
  32. Chapter 29
  33. Chapter 30
  34. About the Author

But the “why.” That’s what gets me. Some entity aboard (either a computer or a crew) decided to come to my ship. How did they even know I was here?

Same way I saw them, I guess. The massive IR light coming off my engines. And since the rear of my ship was pointed at Tau Ceti, that means I was shining a 540-trillion-watt flashlight in their direction. Depending on where they were at the time, I might have appeared even brighter than Tau Ceti itself. At least, in the Petrova frequency.

So they can see the Petrova frequency. And so can I.

I flip through the Spin Drive console screens until I find one labeled “Manual Control.” When I select it, a warning dialog pops up:

MANUAL CONTROL IS RECOMMENDED ONLY FOR EMERGENCIES. ARE YOU SURE YOU WANT TO ENTER MANUAL CONTROL MODE?

I tap “Yes.” It brings up another dialog.

SECOND CONFIRMATION: TYPE “Y-E-S” TO ENTER MANUAL CONTROL MODE.

I groan and type Y-E-S.

The panel finally takes me to the Manual Control screen. It’s a bit scary. Not because it’s complex, but because it’s so simple.

There are three sliders labeled “Drive1,” “Drive2,” and “Drive3,” each presently at zero. The top of each slider is labeled “107N.” The N must mean “Newtons” —a unit of force. I guess if I threw all three drives to maximum, it would give me 30 million Newtons. That’s about sixty times the thrust a jumbo jet’s engines produce during takeoff.

Science teachers know a lot of random facts.

There are a bunch more little sliders. In groups labeled “Yaw,” “Pitch,” and “Roll.” There must be little spin drives on the sides of the ship to adjust its orientation. I can definitely see why it’s a bad idea to mess with this panel. One screw-up and I’ll put the ship into a spin that tears it apart.

But at least they thought of that. There’s a button in the middle of the screen labeled “Zero All Rotation.” Good.

I check the Petrovascope again. Blip-A hasn’t moved. It’s on my port side, and slightly forward.

I flick the Petrovascope back to Petrova-frequency mode, and the screen turns mostly black. As before, I can see the Petrova line in the background, occluded by Blip-A.

“Let’s see if you have anything to say…” I mumble. Spin drive 2 is in the center of the ship. Its thrust will be along my central axis and hopefully won’t introduce attitude change. We’ll see.

I set it to 0.1% power for one second, then back to 0.

Even with just one engine, at one one-thousandth power, for one second, the ship drifts a bit. The “Velocity” value for Blip-A on the Radar panel shows 0.086 m/s. That tiny thrust set my ship moving about 8 centimeters per second.

But I don’t care about that. I care about the other ship.