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“It’s Desmond. I need help.” He almost said his phone number, but stopped. The voicemail could have been hacked by whoever had sent Gunter Thorne to his hotel room, or the police could have found it by now. Revealing his new number might paint a target on his back; the police could trace the number to the nearest cell tower and triangulate his approximate location. He needed a digital dead drop of his own—something public and easy to access.

Thinking quickly, he said, “Leave a message on the Berlin Craigslist under Help Wanted—an ad for a tour guide. Use the words ‘highway man’ in your ad. Hurry.”

The call had left him with more questions than answers. Hoping for those answers, he dialed the phone number from the second credit card, and again heard his own voice.

“You’ve reached Labyrinth Reality. If you know us, you know we think talking is the least interesting thing to do with your phone. I mean, come on, you’re holding a location-aware computer in your hand. Do something cool with it.”

At the beep, Desmond ignored his own words, leaving the same message he’d left on the first number.

Labyrinth Reality. He did an internet search for the name and found a website for a startup. The contact page listed an address in San Francisco and a number that was different from the one he had just called. He clicked the Team page, but he didn’t recognize any of the dozen faces. They were all in their twenties or early thirties, several wearing Warby Parker glasses, a few with tattoos. All the pictures were candids: taken during a Ping-Pong game, at their desks, partially covering their faces in the hall. The titles were quirky, and so were the bios.

Desmond clicked the Investors page and read the firms listed: Seven Bridges Investments, Icarus Capital, Pax-Humana Fund, Invisible Sun Securities, and Singularity Consortium. The names seemed familiar, but no concrete memories emerged.

Labyrinth Reality’s product was a mobile app that was location-aware and could be used for augmented reality. Users held their phones up at certain locations, and the app would reveal a digital layer with pictures and virtual items not visible to the naked eye. The app would also supplement the experience with videos and text related to the location. It was used for corporate scavenger hunts and games as well as geocaching. City tour groups were using it in Chicago and San Francisco. The app was positioned as a platform, enabling game developers, corporations, conference organizers, and individuals to create Labyrinth Realities to enhance whatever they were doing.

A banner at the top of the web page urged him to download the Labyrinth Reality app. He clicked the link and waited while the app downloaded. When he launched it, a dialog asked if he wanted to join a private labyrinth or the public space. He clicked private, and it prompted him for a passcode. He thought for a moment, then typed in the second phone number he had called—the one that referenced Labyrinth Reality.