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Contents ( 23)
  1. Arc 1: The Tutorial
  2. Prologue
  3. Chapter 1
  4. Chapter 2
  5. Chapter 3
  6. Chapter 4
  7. Chapter 5
  8. Chapter 6
  9. Chapter 7
  10. Chapter 8
  11. Chapter 9
  12. Chapter 10
  13. Arc 2: The Guild
  14. Chapter 11
  15. Chapter 12
  16. Chapter 13
  17. Chapter 14
  18. Chapter 15
  19. Chapter 16
  20. Chapter 17
  21. Chapter 18
  22. Chapter 19
  23. Chapter 20

"Machine Lords generally stick to non-combative roles, doing more administrative work or research, but I suppose it could be quite useful in the heat of battle. I advise you set up some sort of signal with your AI to immediately exit out of any sort of hypercognition mode, as pain can be magnified severely. After all, if you’re experiencing time a hundred times slower, and you’re stabbed by a knife, you’ll experience the pain for a hundred times as long. That’s why most Machine Lords avoid active combat roles. It’s also actually one way that people die in real life due to the Game, severe pain that overloads their brain. But usually the Game stops things before that happens or the user loses consciousness. Anyway, you’re now a Machine Lord.

"Don’t spread any information about a Machine Lord’s capabilities. Or else. You’ll also be better off if you don’t disclose your class to anyone else, as even though not much is widely known about Machine Lords, we still have clear counters and weaknesses due to our low psionic ability and dependence on our machine implants. Your abilities may slightly differ from another Machine Lord’s abilities as well; it seems to be a somewhat customized class based upon a player’s performance during the Tutorial tests. Also, you should make sure to actually learn important information, not just have your AI store the data. You’ll be able to recall the information and take it into account much more easily that way.

"In case you were wondering, I am a player, and did not start out as a machine or AI, and was only recently promoted to my position as one of the 200 Chief Administrators. You’re the first person I allowed to become a Machine Lord, so try not to screw too much up. Just try to help your own race, the humans, as I’m sure you will. If you do somehow become super powerful, that’s fine as well, just remember that I try to keep the balance, no matter which way it tips. But, well, as Administrators our power to influence the Game and the politics of the Game is rather limited. That’s a different topic though.

"Anyway, as I guess I’m the sort of class leader of the Machine Lords, let me know if you encounter any class specific problems or difficulties. Should you perform tasks for the Administrators, I may share additional information about the class with you. Oh right, I’m also supposed to set up your class quest. Hmm… What will your future be like.

"Right, well, you may or may not know this, but as most beginners don’t, or at least shouldn’t, I suppose I should tell you anyway. Once you reach level 100, you’ll stop getting 5 ability points a level and only get 1 ability point each level. Then, at level 1000 you’ll only get 1 ability point every two levels. Yes, I know this is unfair as the XP requirement for each level grows almost exponentially (the growth is linear, don’t let anyone convince you otherwise), but it allows lower level players such as yourself to match up more evenly against higher level players. It also demonstrates the importance of the Gifted/Skilled abilities, but you have them already I’m sure, as they’re a prerequisite for the class implant.