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Contents ( 23)
  1. Arc 1: The Tutorial
  2. Prologue
  3. Chapter 1
  4. Chapter 2
  5. Chapter 3
  6. Chapter 4
  7. Chapter 5
  8. Chapter 6
  9. Chapter 7
  10. Chapter 8
  11. Chapter 9
  12. Chapter 10
  13. Arc 2: The Guild
  14. Chapter 11
  15. Chapter 12
  16. Chapter 13
  17. Chapter 14
  18. Chapter 15
  19. Chapter 16
  20. Chapter 17
  21. Chapter 18
  22. Chapter 19
  23. Chapter 20

Affirmative. A recommended class is given by the Administrators at the end of the Tutorial. A player may decline and try to gain a class on their own, but a class is both difficult to acquire and expensive. Classes generally seem to be a combination of an area of expertise and a job or role. For instance, a Nanotech Medic, a Psi Healer, an Energy Swordsman, a Techno-thief, a Space Marine or a Fighter Pilot, to name a few. Of course, players may perform any of these roles without the class, just much more ineffectively.

Additionally, a player may choose to hold any number of classes. As classes require a large number of skill points to be invested in them, most players concentrate on one or two classes. Most class-abilities have a general ability counterpart, which anyone can learn.

Huh, Alan thought, so pretty much any sort of job imaginable is fair game, along with some sort of sub-class or sub-field.

Yes, though psi-based abilities and technology tend to not mix well.

Alright, so… wait, Alan sent, a thought suddenly occurring to him, Let’s say I did end up being marked as hostile by the United World Government; would that mean in real life I’d be determined an enemy of the state?

Negative. As previously stated in the Senator’s speech, the Game is meant to be a virtual space for war. All Gamers possess various fundamental rights granted to them by the Enforcers, the real world arm of the Administrators. Any violent action against or detention of a Gamer against their will in the real world is punishable by death.

Wait, death?

Correct. Any serious threats, bribes or crimes committed outside the Game are similarly punished by the Enforcers, who may be easily contacted either through the game capsule, an Administrator or a provided phone number and email address. While you may think people are capable of getting away with murder or such crimes through proxies and the like, the Enforcers possess technology and resources far beyond any other civilization. There have been no recorded cases of successful kidnapping or murder of Gamers in the known universe since the Game began.

Damn. That’s sort of badass. And scary. Wait, also, you’re saying this only applies to Gamers? What about my parents?

Any actions against your parents to coerce you would be considered similar to an action against you. A random mugging would not, unless it resulted in death, as murder of any sentient life is taken seriously by the Enforcers. This distinction has caused a tiered system within the universe. An upper class, Gamers, and then those who are unable to play the Game. Nevertheless, I would surmise there are also various jobs in the real world that only non-gamers would be able to hold. If you had paid any attention to current events, you’d have noticed all the reports of a remarkable decrease in crime, and the protests against the Enforcers orbiting Earth, punishing criminals who commit crimes on Earth. Many are upset by the idea that the entirety of the universe is under the Enforcers’ jurisdiction.