Back Opening Moves Save as PDF
Contents ( 23)
  1. Arc 1: The Tutorial
  2. Prologue
  3. Chapter 1
  4. Chapter 2
  5. Chapter 3
  6. Chapter 4
  7. Chapter 5
  8. Chapter 6
  9. Chapter 7
  10. Chapter 8
  11. Chapter 9
  12. Chapter 10
  13. Arc 2: The Guild
  14. Chapter 11
  15. Chapter 12
  16. Chapter 13
  17. Chapter 14
  18. Chapter 15
  19. Chapter 16
  20. Chapter 17
  21. Chapter 18
  22. Chapter 19
  23. Chapter 20

Machine Lord Ability Window

Skill Name:

Skill Rank:

Skill Proficiency:

Skill Rarity:

A.I. Interaction

B

???

C

The ability to better allow oneself to interact with an A.I. and be interacted with in turn.

Skill Name:

Skill Rank:

Skill Proficiency:

Skill Rarity:

Enhanced Control (Basic)

F

???

C

An ability that gives you greater control over your own body and mind, allowing you to surpass normal limits.

Skill Name:

Skill Rank:

Skill Proficiency:

Skill Rarity:

Enhanced Movements

B*

???

B

Gives the player enhanced control over their movements, allowing them to make precise movements with ease.

Skill Name:

Skill Rank:

Skill Proficiency:

Skill Rarity:

Ignore Pain

E*

???

F

The ability to suppress pain with one's mind.

Skill Name:

Skill Rank:

Skill Proficiency:

Skill Rarity:

Hypercognition

B*

???

A

Allows the user to enter a state of accelerated perception, able to perform mental operations at an accelerated rate.

Skill Name:

Skill Rank:

Skill Proficiency:

Skill Rarity:

Machine Communication

C*

???

F

The ability to communicate with synthetic beings.

Skill Name:

Skill Rank:

Skill Proficiency:

Skill Rarity:

Programming a Path

C*

???

D

Programming a Path allows the player’s thought out actions to become almost second nature, allowing inhuman feats of precise movement.

Skill Name:

Skill Rank:

Skill Proficiency:

Skill Rarity:

Transcendent Will

C

???

C

Gives unimaginable willpower in extreme situations, allowing the user to accomplish feats of will otherwise thought impossible.

Rogue Ability Window

Skill Name:

Skill Rank:

Skill Proficiency:

Skill Rarity:

Jack of All Trades

N/A

N/A

E

Gives a basic understanding of many elementary skills. Allows player to acquire new skills more easily.

Skill Name:

Skill Rank:

Skill Proficiency:

Skill Rarity:

Sneak (Basic)

G

???

G

A basic stealth ability.

A minute later, another set of messages appeared:

General assessment complete…

Preparing tests…

Initializing Basic Combat Test…

Testing specialized skills…

Sniping Test Initialized

The virtual space shifted, creating a shooting range. Alan found himself in front of a long, brightly lit metal hallway with a reddish square dot about a dozen football fields away, a length of over 1000 yards. A row of sniper rifles appeared before Alan in a menu, ranging from standard mechanical rifles with their telescopic sights to the alien laser and plasma based weaponry with digital scopes. A few of them were highlighted green, showing Eve’s preference for these weapons, all of which were alien in design.

Alan quickly examined these highlighted weapons, and settled on what Eve labeled as an Advanced Revenant Scout Rifle. Its frame was made out of the same dark, almost light-absorbing, metal as Alan’s Revenant Power Armor, with a sleek long barrel in the shape of a rectangular prism, rather than the standard cylindrical barrel most human weapons had. More interestingly, as far as Alan could tell the weapon had no trigger, and while it did have a grip, it appeared it could also be attached to the arm of Alan’s armor, and thus the act of aiming would simply require Alan to move his arm.

You are able to fire it with a digital command, a thought rather than a push of a button, which makes the lag time between when the trigger is squeezed and the weapon is fired irrelevant. I am also able to interface this scope with the helmet of your Revenant Power Armor as long as you are in direct contact with the grip of the rifle, showing you exactly where your shot will fire. While most players usually assign some physical command to the firing of their weapon, I will assign a simple fire command to whenever you think shoot and the shot according to my calculations will hit the target.