Chapters (66)
- LORDOFCHAOS
- Copyright Notice
- Dedication
- Maps
- PROLOGUE
- CHAPTER1
- CHAPTER2
- CHAPTER3
- CHAPTER4
- CHAPTER5
- CHAPTER6
- CHAPTER7
- CHAPTER8
- CHAPTER9
- CHAPTER10
- CHAPTER11
- CHAPTER12
- CHAPTER13
- CHAPTER14
- CHAPTER15
- CHAPTER16
- CHAPTER17
- CHAPTER18
- CHAPTER19
- CHAPTER20
- CHAPTER21
- CHAPTER22
- CHAPTER23
- CHAPTER24
- CHAPTER25
- CHAPTER26
- CHAPTER27
- CHAPTER28
- CHAPTER29
- CHAPTER30
- CHAPTER31
- CHAPTER32
- CHAPTER33
- CHAPTER34
- CHAPTER35
- CHAPTER36
- CHAPTER37
- CHAPTER38
- CHAPTER39
- CHAPTER40
- CHAPTER41
- CHAPTER42
- CHAPTER43
- CHAPTER44
- CHAPTER45
- CHAPTER46
- CHAPTER47
- CHAPTER48
- CHAPTER49
- CHAPTER50
- CHAPTER51
- CHAPTER52
- CHAPTER53
- CHAPTER54
- CHAPTER55
- EPILOGUE
- GLOSSARY
- Excerpt: A Crown of Swords
- PROLOGUE
- Tor Books by Robert Jordan
- About the Author
Tel’aran’rhiod (tel-AYE-rahn-rhee-ODD): In the Old Tongue, “the Unseen World,” or “the World of Dreams.” A world or place, glimpsed in dreams, which was believed by the ancients to permeate and surround all other possible worlds. Many can touch Tel’aran’rhiod for a few moments in their dreams, but few have ever had the ability to enter it at will, though some ter’angreal confer that ability. Unlike other dreams, what happens to living things in the World of Dreams is real; a wound taken there will still exist on awakening, and one who dies there does not wake at all. Otherwise, though, nothing done there affects the waking world in any way. See also ter’angreal.
ter’angreal (TEER-ahn-GREE-ahl): Remnants of the Age of Legends that use the One Power. Unlike angreal and sa’angreal, each ter’angreal was made to do a particular thing. Some ter’angreal are used by Aes Sedai, but the original purposes of many are unknown. Some require channeling, while others may be used by anyone. Some will kill or destroy the ability to channel of any woman who uses them. Like angreal and sa’angreal, the making of them has been lost since the Breaking of the World. See also angreal; sa’angreal.
Thom Merrilin (TOM MER-rih-lihn): A not-so-simple gleeman and traveler. See also Game of Houses; gleeman.
Tinkers: Properly, the Tuatha’an (too-AH-thah-AHN), also called the Traveling People. A wandering folk who live in brightly painted wagons and follow a totally pacifist philosophy called the Way of the Leaf. They are among the few who can cross the Aiel Waste unmolested, for the Aiel strictly avoid all contact with them. Very few people even suspect that the Tuatha’an are descended from Aiel who broke away during the Breaking of the World in an attempt to find a way back to the time of peace. See also Aiel.
Trollocs (TRAHL-lohks): Creatures of the Dark One, created during the War of the Shadow. Huge of stature, they are a twisted blend of animal and human stock. Vicious by nature, they kill for the pure pleasure of killing. Deceitful in the extreme, they cannot be trusted unless coerced by fear. They will eat anything—or anyone. See also Trolloc Wars.
Trolloc Wars: A series of wars, beginning about 1000 AB and lasting more than three hundred years, during which Trolloc armies ravaged the world under the command of Myrddraal and Dreadlords. Eventually the Trollocs were driven back into the Great Blight, but some nations ceased to exist, and others that survived were almost depopulated. All records of the time are fragmentary. See also Dreadlords; Myrddraal; Trollocs.