Back Lord of Chaos
Chapters (66)
  1. LORDOFCHAOS
  2. Copyright Notice
  3. Dedication
  4. Maps
  5. PROLOGUE
  6. CHAPTER1
  7. CHAPTER2
  8. CHAPTER3
  9. CHAPTER4
  10. CHAPTER5
  11. CHAPTER6
  12. CHAPTER7
  13. CHAPTER8
  14. CHAPTER9
  15. CHAPTER10
  16. CHAPTER11
  17. CHAPTER12
  18. CHAPTER13
  19. CHAPTER14
  20. CHAPTER15
  21. CHAPTER16
  22. CHAPTER17
  23. CHAPTER18
  24. CHAPTER19
  25. CHAPTER20
  26. CHAPTER21
  27. CHAPTER22
  28. CHAPTER23
  29. CHAPTER24
  30. CHAPTER25
  31. CHAPTER26
  32. CHAPTER27
  33. CHAPTER28
  34. CHAPTER29
  35. CHAPTER30
  36. CHAPTER31
  37. CHAPTER32
  38. CHAPTER33
  39. CHAPTER34
  40. CHAPTER35
  41. CHAPTER36
  42. CHAPTER37
  43. CHAPTER38
  44. CHAPTER39
  45. CHAPTER40
  46. CHAPTER41
  47. CHAPTER42
  48. CHAPTER43
  49. CHAPTER44
  50. CHAPTER45
  51. CHAPTER46
  52. CHAPTER47
  53. CHAPTER48
  54. CHAPTER49
  55. CHAPTER50
  56. CHAPTER51
  57. CHAPTER52
  58. CHAPTER53
  59. CHAPTER54
  60. CHAPTER55
  61. EPILOGUE
  62. GLOSSARY
  63. Excerpt: A Crown of Swords
  64. PROLOGUE
  65. Tor Books by Robert Jordan
  66. About the Author

Tel’aran’rhiod (tel-AYE-rahn-rhee-ODD): In the Old Tongue, “the Unseen World,” or “the World of Dreams.” A world or place, glimpsed in dreams, which was believed by the ancients to permeate and surround all other possible worlds. Many can touch Tel’aran’rhiod for a few moments in their dreams, but few have ever had the ability to enter it at will, though some ter’angreal confer that ability. Unlike other dreams, what happens to living things in the World of Dreams is real; a wound taken there will still exist on awakening, and one who dies there does not wake at all. Otherwise, though, nothing done there affects the waking world in any way. See also ter’angreal.

ter’angreal (TEER-ahn-GREE-ahl): Remnants of the Age of Legends that use the One Power. Unlike angreal and sa’angreal, each ter’angreal was made to do a particular thing. Some ter’angreal are used by Aes Sedai, but the original purposes of many are unknown. Some require channeling, while others may be used by anyone. Some will kill or destroy the ability to channel of any woman who uses them. Like angreal and sa’angreal, the making of them has been lost since the Breaking of the World. See also angreal; sa’angreal.

Thom Merrilin (TOM MER-rih-lihn): A not-so-simple gleeman and traveler. See also Game of Houses; gleeman.

Tinkers: Properly, the Tuatha’an (too-AH-thah-AHN), also called the Traveling People. A wandering folk who live in brightly painted wagons and follow a totally pacifist philosophy called the Way of the Leaf. They are among the few who can cross the Aiel Waste unmolested, for the Aiel strictly avoid all contact with them. Very few people even suspect that the Tuatha’an are descended from Aiel who broke away during the Breaking of the World in an attempt to find a way back to the time of peace. See also Aiel.

Trollocs (TRAHL-lohks): Creatures of the Dark One, created during the War of the Shadow. Huge of stature, they are a twisted blend of animal and human stock. Vicious by nature, they kill for the pure pleasure of killing. Deceitful in the extreme, they cannot be trusted unless coerced by fear. They will eat anything—or anyone. See also Trolloc Wars.

Trolloc Wars: A series of wars, beginning about 1000 AB and lasting more than three hundred years, during which Trolloc armies ravaged the world under the command of Myrddraal and Dreadlords. Eventually the Trollocs were driven back into the Great Blight, but some nations ceased to exist, and others that survived were almost depopulated. All records of the time are fragmentary. See also Dreadlords; Myrddraal; Trollocs.