Back Lord of Chaos
Chapters (66)
  1. LORDOFCHAOS
  2. Copyright Notice
  3. Dedication
  4. Maps
  5. PROLOGUE
  6. CHAPTER1
  7. CHAPTER2
  8. CHAPTER3
  9. CHAPTER4
  10. CHAPTER5
  11. CHAPTER6
  12. CHAPTER7
  13. CHAPTER8
  14. CHAPTER9
  15. CHAPTER10
  16. CHAPTER11
  17. CHAPTER12
  18. CHAPTER13
  19. CHAPTER14
  20. CHAPTER15
  21. CHAPTER16
  22. CHAPTER17
  23. CHAPTER18
  24. CHAPTER19
  25. CHAPTER20
  26. CHAPTER21
  27. CHAPTER22
  28. CHAPTER23
  29. CHAPTER24
  30. CHAPTER25
  31. CHAPTER26
  32. CHAPTER27
  33. CHAPTER28
  34. CHAPTER29
  35. CHAPTER30
  36. CHAPTER31
  37. CHAPTER32
  38. CHAPTER33
  39. CHAPTER34
  40. CHAPTER35
  41. CHAPTER36
  42. CHAPTER37
  43. CHAPTER38
  44. CHAPTER39
  45. CHAPTER40
  46. CHAPTER41
  47. CHAPTER42
  48. CHAPTER43
  49. CHAPTER44
  50. CHAPTER45
  51. CHAPTER46
  52. CHAPTER47
  53. CHAPTER48
  54. CHAPTER49
  55. CHAPTER50
  56. CHAPTER51
  57. CHAPTER52
  58. CHAPTER53
  59. CHAPTER54
  60. CHAPTER55
  61. EPILOGUE
  62. GLOSSARY
  63. Excerpt: A Crown of Swords
  64. PROLOGUE
  65. Tor Books by Robert Jordan
  66. About the Author

Aiel warrior societies: Aiel warriors are all members of one of twelve societies. These are Black Eyes (Seia Doon), Brothers of the Eagle (Far Aldazar Din), Dawn Runners (Rahien Sorei), Knife Hands (Sovin Nai), Maidens of the Spear (Far Dareis Mai), Mountain Dancers (Hama N’dore), Night Spears (Cor Darei), Red Shields (Aethan Dor), Stone Dogs (Shae’en M’taal), Thunder Walkers (Sha’mad Conde), True Bloods (Tain Shari), and Water Seekers (Duadhe Mahdi’in). Each has its own customs, and sometimes specific duties. For example, Red Shields act as police, and Stone Dogs are often used as rear guards during retreats, while Maidens are often scouts. Aiel clans frequently raid and battle one another, but members of the same society will not fight each other even if their clans do so. Thus there are always lines of contact between the clans, even during open warfare. See also Aiel; Aiel Waste; Far Dareis Mai.

Aiel Waste: Harsh, rugged and all-but-waterless land east of the Spine of the World. Called the Three-fold Land by the Aiel. Few outsiders enter; the Aiel consider themselves at war with all other peoples and do not welcome strangers. Only peddlers, gleemen, and the Tuatha’an are allowed safe entry, although Aiel avoid all contact with the Tuatha’an, whom they call “the Lost Ones.” No maps of the Waste itself are known to exist.

Ajah (AH-jah): Societies among the Aes Sedai, seven in number and designated by colors: Blue, Red, White, Green, Brown, Yellow and Gray. All Aes Sedai except the Amyrlin Seat belong to one. Each follows a specific philosophy of the use of the One Power and the purposes of the Aes Sedai. The Red Ajah bends its energies to finding men who can channel, and to gentling them. The Brown forsakes the mundane world and dedicates itself to seeking knowledge, while the White, largely eschewing both the world and the value of worldly knowledge, devotes itself to questions of philosophy and truth. The Green Ajah (called the Battle Ajah during the Trolloc Wars) holds itself ready for Tarmon Gai’don, the Yellow concentrates on the study of Healing, and Blue sisters involve themselves with causes and justice. The Gray are mediators, seeking harmony and consensus. A Black Ajah, dedicated to serving the Dark One, is officially and vehemently denied.