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Cracking my SchoolBook had been easy. The crack was online within a month of the machine showing up, and there was nothing to it -- just download a DVD image, burn it, stick it in the SchoolBook, and boot it while holding down a bunch of different keys at the same time. The DVD did the rest, installing a whole bunch of hidden programs on the machine, programs that would stay hidden even when the Board of Ed did its daily remote integrity checks of the machines. Every now and again I had to get an update for the software to get around the Board's latest tests, but it was a small price to pay to get a little control over the box.

I fired up IMParanoid, the secret instant messenger that I used when I wanted to have an off-the-record discussion right in the middle of class. Darryl was already logged in.

> The game's afoot! Something big is going down with Harajuku Fun Madness, dude. You in?

> No. Freaking. Way. If I get caught ditching a third time, I'm expelled. Man, you know that. We'll go after school.

> You've got lunch and then study-hall, right? That's two hours. Plenty of time to run down this clue and get back before anyone misses us. I'll get the whole team out.

Harajuku Fun Madness is the best game ever made. I know I already said that, but it bears repeating. It's an ARG, an Alternate Reality Game, and the story goes that a gang of Japanese fashion-teens discovered a miraculous healing gem at the temple in Harajuku, which is basically where cool Japanese teenagers invented every major subculture for the past ten years. They're being hunted by evil monks, the Yakuza (AKA the Japanese mafia), aliens, tax-inspectors, parents, and a rogue artificial intelligence. They slip the players coded messages that we have to decode and use to track down clues that lead to more coded messages and more clues.

Imagine the best afternoon you've ever spent prowling the streets of a city, checking out all the weird people, funny hand-bills, street-maniacs, and funky shops. Now add a scavenger hunt to that, one that requires you to research crazy old films and songs and teen culture from around the world and across time and space. And it's a competition, with the winning team of four taking a grand prize of ten days in Tokyo, chilling on Harajuku bridge, geeking out in Akihabara, and taking home all the Astro Boy merchandise you can eat. Except that he's called "Atom Boy" in Japan.

That's Harajuku Fun Madness, and once you've solved a puzzle or two, you'll never look back.

> No man, just no. NO. Don't even ask.

> I need you D. You're the best I've got. I swear I'll get us in and out without anyone knowing it. You know I can do that, right?

> I know you can do it

> So you're in?

> Hell no