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Goddess in Time

Tera Lynn Childs
Chapters (23)
  1. THE TWELVE*DYNAMOTHEOS POWERS
  2. DISCLAIMER
  3. 1
  4. 2
  5. 3
  6. 4
  7. 5
  8. 6
  9. 7
  10. 8
  11. 9
  12. 10
  13. 11
  14. 12
  15. 13
  16. 14
  17. Excerpt from Sweet Venom
  18. CHAPTER 1
  19. CHAPTER 2
  20. CHAPTER 3
  21. ABOUT THE AUTHOR
  22. BACK ADS
  23. ABOUT THE PUBLISHER
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THE TWELVE*
DYNAMOTHEOS POWERS

AEROKINESIS—The ability to control and move air and wind.

AUTOPORTATION—The ability to move oneself to a different location through nonphysical means.

CORPOPROMOTION—The ability to use the body to its fullest extent.

CORPOPROTECTION—The ability to protect oneself from harm, whether seen or unseen.

HYDROKINESIS—The ability to control and move liquids.

NEOFACTION—The ability to create an object out of nothing.

PHOTOMORPHOSIS—The ability to control light and fire.

PSYCHODICTATION—The ability to communicate, whether in words, feelings, or other senses, telepathically with another hematheos.

PSYCHOSPECTION—The ability to read the thoughts and emotions of others.

TELEKINESIS—The ability to move objects through nonphysical means.

VISIOCRYPTION—The ability to hide, mask, or cloak an object.

VISIOMUTATION—The ability to change the appearance of an object.

DISCLAIMER

When it comes to using dynamotheos powers, there are three unbreakable rules.

1. Don’t use them against other students at the Academy, the ridiculously cliquish private school for hematheos—descendants of the gods—where I am currently entombed.

2. Don’t use them to succeed in the nothos—nondescendant—human—world.

3. And, under absolutely no circumstances can you use them to travel through time.

Most people are frightened off by the consequences. The prospect of spending an eternity in the Olympic dungeons—or, if the gods are feeling particularly softhearted (insert eye-rolling sarcasm here), a flat-out smoting—is enough to keep the average hematheos from stepping over the line.

If you’d met me a week ago, I would have told you I’d never break those rules. Okay, I might have severely bent the first one on occasion because, seriously, some of the theobrats at my school deserve a little thunderbolt to the backside every once in a while. But I definitely don’t need to use my powers to get by in the real world. And the power of time travel . . . that’s just a fairy tale.

There are twelve powers, ranging from the ability to control the wind (aerokinesis) to the ability to change the appearance of something (visiomutation). Twelve powers. That’s it.

Well, at least I thought so. But that was before. Before the trip to the secret archives. Before I found out the mysterious thirteenth power of time travel was full-blown reality. Before I realized what might be possible—what might be undone. Before.

Nothing’s been the same since.

And right now, I’m about to shatter rule number three.

1

I probably shouldn’t have taken the book. Burn that—I know I shouldn’t have taken the book. Mrs. Philipoulos is pretty cool for a descendant of revenge goddess Nemesis, as long as you don’t mess with her library books. If she had seen me stuff one in my bag she’d be in serious fits. Instant detention for at least a year.