Chapters (77)
- Title Page
- Contents
- Dedication
- Book 1
- Part 1
- Chapter 1
- Chapter 2
- Chapter 3
- Chapter 4
- Chapter 5
- Chapter 6
- Chapter 7
- Chapter 8
- Part 2
- Chapter 9
- Chapter 10
- Chapter 11
- Part 3
- Chapter 12
- Chapter 13
- Chapter 14
- Chapter 15
- Chapter 16
- Part 4
- Chapter 17
- Chapter 18
- Chapter 19
- Chapter 20
- Chapter 21
- Chapter 22
- Chapter 23
- Chapter 24
- Part 5
- Chapter 25
- Chapter 26
- Chapter 27
- Chapter 28
- Chapter 29
- Chapter 30
- Chapter 31
- Chapter 32
- Part 6
- Chapter 33
- Chapter 34
- Chapter 35
- Chapter 36
- Chapter 37
- Chapter 38
- Chapter 39
- Chapter 40
- Chapter 41
- Part 7
- Chapter 42
- Book 2
- Part 8
- Chapter 43
- Chapter 44
- Part 9
- Chapter 45
- Chapter 46
- Chapter 47
- Part 10
- Chapter 48
- Chapter 49
- Part 11
- Chapter 50
- Chapter 51
- Chapter 52
- Chapter 53
- Chapter 54
- Chapter 55
- Chapter 56
- Map of The Land
- Acknowledgments
- About The Author
- Also By Neal Stephenson
- Copyright
The Forthrasts had been early adopters, so they had these experiences sooner than other families. But in the decade that followed the deaths of Sophia and of Elmo Shepherd, the scanning of dead people’s remains became as ubiquitous as burial or cremation had been for earlier generations. Thus millions of other families found themselves waiting in vain for a definite sign from the great beyond. The living wondered what was happening. Had the memories of the dead been erased? That had been a popular theory early but seemed less likely as the years went by and the souls constructed a digital world that obviously recalled the one in which they’d lived their past lives. And this raised another, less palatable hypothesis, which was that Bitworld, like a college dorm full of young, pretty, brilliant, fun people, was just so much more interesting than Meatspace that it never occurred to anyone in it that they should bother getting in touch with those dull, smelly leftovers still embodying themselves in atoms.
The dead’s lack of curiosity about the living had become a topic of study and of discussion among the sorts of people who attended ACTANSS. Thousands packed into vast auditoriums to hear people talk about ideas like RSD, or Radical Semantic Disconnect: an idea that had been floated in a bar at ACTANSS 3 by Enoch Root and subsequently developed into a flourishing academic subdiscipline, all based on the notion that the rebooted dead couldn’t communicate back to Meatspace even if they wanted to because there simply was no common ground that could serve as the basis for communication.
There was only one form of communication—if you even wanted to call it by that term—that actually worked, and it was the one they’d been using all along: the LVU. This had got steadily better over the nearly two decades since Sophia and Matilda had first unveiled it. Since then it had improved at least as much as television had between the staticky black-and-white figments of the 1950s and the sharper full-color images of the 1970s. Nowadays, with any decent augmented-reality eyewear, you could fly around the Landform and see it in color, with good enough resolution to make out the bodies that the dead had created for themselves: mostly humanoid, with an admixture of winged forms and other types taken straight out of the collective mythos that these souls had apparently dragged behind them to Bitworld. You could hover above the town squares in the cities of the dead and watch them mingle with one another and, to all appearances, talk, trade, fight, and copulate.