Back Fall; or, Dodge in Hell
Chapters (77)
  1. Title Page
  2. Contents
  3. Dedication
  4. Book 1
  5. Part 1
  6. Chapter 1
  7. Chapter 2
  8. Chapter 3
  9. Chapter 4
  10. Chapter 5
  11. Chapter 6
  12. Chapter 7
  13. Chapter 8
  14. Part 2
  15. Chapter 9
  16. Chapter 10
  17. Chapter 11
  18. Part 3
  19. Chapter 12
  20. Chapter 13
  21. Chapter 14
  22. Chapter 15
  23. Chapter 16
  24. Part 4
  25. Chapter 17
  26. Chapter 18
  27. Chapter 19
  28. Chapter 20
  29. Chapter 21
  30. Chapter 22
  31. Chapter 23
  32. Chapter 24
  33. Part 5
  34. Chapter 25
  35. Chapter 26
  36. Chapter 27
  37. Chapter 28
  38. Chapter 29
  39. Chapter 30
  40. Chapter 31
  41. Chapter 32
  42. Part 6
  43. Chapter 33
  44. Chapter 34
  45. Chapter 35
  46. Chapter 36
  47. Chapter 37
  48. Chapter 38
  49. Chapter 39
  50. Chapter 40
  51. Chapter 41
  52. Part 7
  53. Chapter 42
  54. Book 2
  55. Part 8
  56. Chapter 43
  57. Chapter 44
  58. Part 9
  59. Chapter 45
  60. Chapter 46
  61. Chapter 47
  62. Part 10
  63. Chapter 48
  64. Chapter 49
  65. Part 11
  66. Chapter 50
  67. Chapter 51
  68. Chapter 52
  69. Chapter 53
  70. Chapter 54
  71. Chapter 55
  72. Chapter 56
  73. Map of The Land
  74. Acknowledgments
  75. About The Author
  76. Also By Neal Stephenson
  77. Copyright

The Forthrasts had been early adopters, so they had these experiences sooner than other families. But in the decade that followed the deaths of Sophia and of Elmo Shepherd, the scanning of dead people’s remains became as ubiquitous as burial or cremation had been for earlier generations. Thus millions of other families found themselves waiting in vain for a definite sign from the great beyond. The living wondered what was happening. Had the memories of the dead been erased? That had been a popular theory early but seemed less likely as the years went by and the souls constructed a digital world that obviously recalled the one in which they’d lived their past lives. And this raised another, less palatable hypothesis, which was that Bitworld, like a college dorm full of young, pretty, brilliant, fun people, was just so much more interesting than Meatspace that it never occurred to anyone in it that they should bother getting in touch with those dull, smelly leftovers still embodying themselves in atoms.

The dead’s lack of curiosity about the living had become a topic of study and of discussion among the sorts of people who attended ACTANSS. Thousands packed into vast auditoriums to hear people talk about ideas like RSD, or Radical Semantic Disconnect: an idea that had been floated in a bar at ACTANSS 3 by Enoch Root and subsequently developed into a flourishing academic subdiscipline, all based on the notion that the rebooted dead couldn’t communicate back to Meatspace even if they wanted to because there simply was no common ground that could serve as the basis for communication.

There was only one form of communication—if you even wanted to call it by that term—that actually worked, and it was the one they’d been using all along: the LVU. This had got steadily better over the nearly two decades since Sophia and Matilda had first unveiled it. Since then it had improved at least as much as television had between the staticky black-and-white figments of the 1950s and the sharper full-color images of the 1970s. Nowadays, with any decent augmented-reality eyewear, you could fly around the Landform and see it in color, with good enough resolution to make out the bodies that the dead had created for themselves: mostly humanoid, with an admixture of winged forms and other types taken straight out of the collective mythos that these souls had apparently dragged behind them to Bitworld. You could hover above the town squares in the cities of the dead and watch them mingle with one another and, to all appearances, talk, trade, fight, and copulate.