Back Fall; or, Dodge in Hell
Chapters (77)
  1. Title Page
  2. Contents
  3. Dedication
  4. Book 1
  5. Part 1
  6. Chapter 1
  7. Chapter 2
  8. Chapter 3
  9. Chapter 4
  10. Chapter 5
  11. Chapter 6
  12. Chapter 7
  13. Chapter 8
  14. Part 2
  15. Chapter 9
  16. Chapter 10
  17. Chapter 11
  18. Part 3
  19. Chapter 12
  20. Chapter 13
  21. Chapter 14
  22. Chapter 15
  23. Chapter 16
  24. Part 4
  25. Chapter 17
  26. Chapter 18
  27. Chapter 19
  28. Chapter 20
  29. Chapter 21
  30. Chapter 22
  31. Chapter 23
  32. Chapter 24
  33. Part 5
  34. Chapter 25
  35. Chapter 26
  36. Chapter 27
  37. Chapter 28
  38. Chapter 29
  39. Chapter 30
  40. Chapter 31
  41. Chapter 32
  42. Part 6
  43. Chapter 33
  44. Chapter 34
  45. Chapter 35
  46. Chapter 36
  47. Chapter 37
  48. Chapter 38
  49. Chapter 39
  50. Chapter 40
  51. Chapter 41
  52. Part 7
  53. Chapter 42
  54. Book 2
  55. Part 8
  56. Chapter 43
  57. Chapter 44
  58. Part 9
  59. Chapter 45
  60. Chapter 46
  61. Chapter 47
  62. Part 10
  63. Chapter 48
  64. Chapter 49
  65. Part 11
  66. Chapter 50
  67. Chapter 51
  68. Chapter 52
  69. Chapter 53
  70. Chapter 54
  71. Chapter 55
  72. Chapter 56
  73. Map of The Land
  74. Acknowledgments
  75. About The Author
  76. Also By Neal Stephenson
  77. Copyright

The Fenris Principle, a.k.a. the Mad God Rule (which had never actually been invoked), envisioned a Mad God and laid down some rules of thumb for coping with same (Fenris was a giant wolf of Norse mythology who, it was prophesied, would return one day to fuck everything up, and such were the ground rules of that mythos that there was nothing the gods could do about it). The closest they’d ever come to a Mad God scenario had been Dodge destroying the hive, and El ejecting Dodge and the Pantheon. The classic Mad God hypothetical was: what if El tried to revoke the law of gravity? It would affect everything in Bitworld at once: not just B & G (rivers would stop running downhill, etc.) but every single soul at once (they would all see rocks, and themselves, floating, their perceptions and thinking would undergo radical shifts, they would talk to one another about it). In the space of a few seconds the resource usage would jump up by orders of magnitude. Cooling systems would overheat, circuit breakers trip; previously undetected bugs would make their presence felt. The whole system would likely go down. In theory it could be rebooted; in practice no one even wanted to contemplate what a cold restart would entail and whether it would work at all.

So there was a general consensus that Mad Gods needed to be checked if their actions created such existential risks, and there were committees and task forces and draft policy papers that always consumed a few schedule slots and conference rooms at ACTANSS. But if you talked to one of the purportedly responsible parties after hours at the bar, he or she would freely admit that they knew as little of what would happen in such an eventuality as Cold War civil defense officials trying to plan for global thermonuclear war.

Thus the problematic Mag 0–2 processes. When Enoch, as the eminence grise of people whose job it was to think about this stuff, proposed that everyone just give up on any hope of trying to fit those weird old souls into a systematic picture, most of them were hugely relieved and excited by the prospect of buckling down to work on a project that actually might have some hope of success, or at least discernible progress: namely, trying to make sense of the vastly more numerous recently uploaded souls and their relationship to “life and death,” or as Enoch had dubbed it, “death after death.” Those more recently booted-up souls had enough in common with one another that one could at least begin to think about them systematically. They all consumed about the same amount of resources. Their virtual bodies all had roughly the same shape and size and they all affected one another, and the inanimate things around them, through the same kinds of interactions.