Chapters (77)
- Title Page
- Contents
- Dedication
- Book 1
- Part 1
- Chapter 1
- Chapter 2
- Chapter 3
- Chapter 4
- Chapter 5
- Chapter 6
- Chapter 7
- Chapter 8
- Part 2
- Chapter 9
- Chapter 10
- Chapter 11
- Part 3
- Chapter 12
- Chapter 13
- Chapter 14
- Chapter 15
- Chapter 16
- Part 4
- Chapter 17
- Chapter 18
- Chapter 19
- Chapter 20
- Chapter 21
- Chapter 22
- Chapter 23
- Chapter 24
- Part 5
- Chapter 25
- Chapter 26
- Chapter 27
- Chapter 28
- Chapter 29
- Chapter 30
- Chapter 31
- Chapter 32
- Part 6
- Chapter 33
- Chapter 34
- Chapter 35
- Chapter 36
- Chapter 37
- Chapter 38
- Chapter 39
- Chapter 40
- Chapter 41
- Part 7
- Chapter 42
- Book 2
- Part 8
- Chapter 43
- Chapter 44
- Part 9
- Chapter 45
- Chapter 46
- Chapter 47
- Part 10
- Chapter 48
- Chapter 49
- Part 11
- Chapter 50
- Chapter 51
- Chapter 52
- Chapter 53
- Chapter 54
- Chapter 55
- Chapter 56
- Map of The Land
- Acknowledgments
- About The Author
- Also By Neal Stephenson
- Copyright
At their peak, the Dodge and the Verna processes had controlled more computational resources—they had spent more money, had a higher burn rate, however you chose to phrase it—than any thousand ordinary souls put together. Actually the figure was much higher than that if you considered the Landform itself to be part of the Dodge process. But since it didn’t really seem that Dodge was personally looking after each cresting wave in the ocean and each tree in the forest, SLUZA’s high council of elders decided to bucket that kind of thing separately, as subprocesses that Dodge had spawned but should no longer be billed for. So those, as well as Verna’s myriad subprocesses, were covered in what eventually came to be known as the Buildings and Grounds budget, which was split between SLUZA’s membership according to a complex and ever-shifting formula.
Which didn’t change the fact that Dodge and a number of the other old souls were just different in so many ways that merely cataloging the differences would be a lifelong task for a researcher. All bets were off when it came to those. And yet there were so few of them that devoting a lot of attention to them seemed like the wrong way to allocate resources. They had to be dealt with on a case-by-case basis.
Now, admittedly this was simplified quite a bit by the fact that Dodge, incomparably the most powerful, had, for lack of a better term, died. You couldn’t point to a body, but he had surrendered all of his resources, and no further billable activity had since shown up on his account. Sophia for her part seemed to flit in and out of existence. It was hard to tell since she seemed to have tricky ways of cloaking her activities.
Meanwhile the second-most resource-hungry Mag 0–2 process—the one associated with Verna—spawned two completely new processes of humanlike complexity, then dropped off the radar, reducing her level of activity to something not much out of line with a typical soul.
Maybe Verna would ramp up again later. And maybe her “children” would spawn more children, et cetera, and those would one day pose an insupportable burden on the computing infrastructure of Meatspace. But none of them was posing a problem now. The Verna process had so many interactions with Buildings and Grounds—the shared account for simulation and maintenance of the Landform’s geography, meteorology, and biology—that it was pointless trying to tease them apart. So, from an accounting point of view, the best way to manage Verna was to keep an eye on B & G’s burn rate and watch for weird upticks. Which they did. And there were indeed weird upticks. But they came and went faster than humans could schedule meetings to talk about them and never created enough of a problem to demand a response.