Back Excession
Chapters (108)
  1. About the Author
  2. Title Page
  3. Copyright Page
  4. Dedication
  5. 1 - Outside Context Problem
  6. I
  7. II
  8. III
  9. IV
  10. V
  11. VI
  12. 2 - Not Invented Here
  13. I
  14. II
  15. III
  16. 3 - Uninvited Guests
  17. I
  18. II
  19. III
  20. IV
  21. 4 - Dependency Principle
  22. I
  23. II
  24. III
  25. IV
  26. V
  27. 5 - Kiss The Blade
  28. I
  29. II
  30. III
  31. IV
  32. V
  33. VI
  34. 6 - Pittance
  35. I
  36. II
  37. III
  38. IV
  39. V
  40. VI
  41. 7 - Tier
  42. I
  43. II
  44. III
  45. IV
  46. 8 - Killing Time
  47. I
  48. II
  49. III
  50. IV
  51. V
  52. VI
  53. VII
  54. VIII
  55. 9 - Unacceptable Behaviour
  56. I
  57. II
  58. III
  59. IV
  60. V
  61. VI
  62. VII
  63. VIII
  64. IX
  65. X
  66. XI
  67. XII
  68. XIII
  69. XIV
  70. 10 - Heavy Messing
  71. I
  72. II
  73. III
  74. IV
  75. V
  76. VI
  77. VII
  78. VIII
  79. IX
  80. X
  81. XI
  82. XII
  83. XIII
  84. XIV
  85. XV
  86. 11 - Regarding Gravious
  87. I
  88. II
  89. III
  90. IV
  91. V
  92. VI
  93. VII
  94. VIII
  95. IX
  96. X
  97. XI
  98. XII
  99. XIII
  100. XIV
  101. 12 - Faring Well
  102. I
  103. II
  104. III
  105. IV
  106. V
  107. VI
  108. Epilogue

The Elench wanted to alter themselves, not others; they sought out the undiscovered not to change it but to be changed by it. The Elencher ideal was that somebody from a more stable society - the Culture itself was the perfect example - could meet the same Elencher - Rock, ship, drone or human - on successive occasions and never encounter the same entity twice. They would have changed between meetings just because in the interim they had encountered some other civilisation and incorporated some different technology into their bodies or information into their minds. It was a search for the sort of pan-relevant truth that the Culture’s monosophical approach was unlikely ever to throw up; it was a vocation, a mission, a calling.

The results of this attitude were as various as might be imagined; entire Elencher fleets had either never come back from expeditions, and remained lost, or had eventually been found, the vessels and their crews completely, if willingly, subsumed by another civilisation.

At its most extreme, in the old days, some craft had been discovered turned entirely into Aggressive Hegemonising Swarm Objects; selfishly auto-replicating organisms determined to turn every piece of matter they found into copies of themselves. There were techniques - beyond simple outright destruction, which was always an option - for dealing with this sort of eventuality which normally resulted in the Objects concerned becoming Evangelical Hegemonising Swarm Objects rather than Aggressive Hegemonising Swarm Objects, but if the Objects concerned had been particularly single-minded, it still meant that people had died to contribute to its greedily ungracious self-regard.

These days, the Elench very rarely ran into anything like that sort of trouble, but they did still change all the time. In a way, the Elench, even more than the Culture, was an attitude rather than an easily definable grouping of ships or people. Because parts of Elench were constantly being subsumed and assimilated, or just disappearing, while at the same time other individuals and small groups were joining it (both from the Culture and from other societies, human and otherwise), there was anyway a turn-over of personnel and secondary ideas that made it one of the most rapidly evolving in-play civilisations. Somehow, though, despite it all, and perhaps because it was more an attitude, a meme, than anything else, the Elench had developed an ability that it had arguably inherited from its parent civilisation; the ability to remain roughly the same in the midst of constant change.