Back Every Chance After Save as PDF
Chapters (106)
  1. Title Page
  2. Piracy Notice
  3. Dedication
  4. Author’s Note
  5. 1. Grady
  6. Grady
  7. 2. Marnie
  8. Marnie
  9. 3. Grady
  10. Grady
  11. 4. Marnie
  12. Marnie
  13. 5. Grady
  14. Grady
  15. 6. Marnie
  16. Marnie
  17. 7. Marnie
  18. Marnie
  19. 8. Grady
  20. Grady
  21. 9. Marnie
  22. Marnie
  23. 10. Grady
  24. Grady
  25. 11. Marnie
  26. Marnie
  27. 12. Grady
  28. Grady
  29. 13. Marnie
  30. Marnie
  31. 14. Marnie
  32. Marnie
  33. 15. Grady
  34. Grady
  35. 16. Marnie
  36. Marnie
  37. 17. Grady
  38. Grady
  39. 18. Marnie
  40. Marnie
  41. 19. Grady
  42. Grady
  43. 20. Marnie
  44. Marnie
  45. 21. Grady
  46. Grady
  47. 22. Marnie
  48. Marnie
  49. 23. Grady
  50. Grady
  51. 24. Marnie
  52. Marnie
  53. 25. Grady
  54. Grady
  55. 26. Grady
  56. Grady
  57. 27. Marnie
  58. Marnie
  59. 28. Grady
  60. Grady
  61. 29. Marnie
  62. Marnie
  63. 30. Grady
  64. Grady
  65. 31. Marnie
  66. Marnie
  67. 32. Grady
  68. Grady
  69. 33. Marnie
  70. Marnie
  71. 34. Grady
  72. Grady
  73. 35. Marnie
  74. Marnie
  75. 36. Grady
  76. Grady
  77. 37. Marnie
  78. Marnie
  79. 38. Grady
  80. Grady
  81. 39. Marnie
  82. Marnie
  83. 40. Grady
  84. Grady
  85. 41. Grady
  86. Grady
  87. 42. Marnie
  88. Marnie
  89. 43. Grady
  90. Grady
  91. 44. Marnie
  92. Marnie
  93. 45. Marnie
  94. Marnie
  95. 46. Grady
  96. Grady
  97. 47. Marnie
  98. Marnie
  99. Epilogue
  100. Epilogue
  101. GRADY
  102. MARNIE
  103. GRADY
  104. Bonus Content
  105. From the Author
  106. Also by Jessica Sherry

Her venomous words come quickly, and I’m taken aback. Marigold has a venomous side? I suppose we all do. “Well, he makes furniture, so he deals more with straight lines, you know?”

“Yes.”

“Maybe your beautiful art threw him for a curve,” I laugh, and she smirks. “Or maybe you made him nervous, and he didn’t know what to say.”

“Why would I make him nervous?”

“Because he likes you,” I say slowly.

Her eyes widen before narrowing to angry slits. “He doesn’t like anything except killing trees.”

“Whoa, harsh. You have very big feelings about Peter Pike.”

Her brow knits. “Yes, big feelings,” she agrees with a small voice.

“Hmm, big feelings are valid, and maybe they’re big for a reason.”

“What reason?”

“You must care what he thinks. Since you still feel this way after all this time, your big feelings might push you toward a second chance. I love second chances. A lot of times, a second chance leads to something better than it was before.”

“Like recycled art?”

“Exactly. And my secondhand board games.”

“And your cats.”

“Ha, yes, my sweet collection of beautiful strays. That’s a perfect example. Pete’s a nice guy, and he thinks you’re nice—he told me so.”

“He did?”

“Yes, so keep an open mind about a second chance. Okay?”

She nods, fidgeting with the hem of her crocheted sweater. “Mom says you’re Grady’s second chance.”

Now, my nerves rise with big feelings. “Second chance for what?”

She shrugs. “I don’t know. Can we play games now?”

We set up on my small dining table under the wooden globe lamp that Pete created (and I pointed out to her). I learn quickly not to bombard her with questions, that she doesn’t like sharing dips, and that she loves rules, making gameplay second nature for her. What she lacks in conversation, she makes up for in being an excellent opponent. We play every finished game I’ve created: Milk & Eggs, Tickety-Boo, Zombie Grocery Store, and Scaredy Cats. She giggles incessantly over Tickety-Boo’s funny situation cards, making it a definite win, but Milk & Eggs is her favorite. We play it three times.

Returning it to my game room, she motions to another game spread across a folding table. “What about that one?”

“Oh, that’s Play Together, Stay Together. It’s about family dynamics and strengthening the ol’ family tree, but, I don’t know, it’s giving me trouble. It’s not right yet.”

“A work in progress. Can we play when it’s finished?”

“Absolutely,” I return, though I wonder if the game is a lost cause. I started it the day after Ashe proposed, modeling it after the Sullivans and employees at Sunny’s, but keep hitting obstacles to finishing it. Creating the game has become a game—a bad one that’s more frustrating than rewarding.