Chapters (14)
Hodges thanks the Scotts again for their time, wishes Dinah good luck with the play, and goes back down the walk to his car. When he slides behind the wheel, it’s cold enough inside to see his breath. The pain surfaces again: four hard pulses. He waits them out, teeth clamped, trying to tell himself these new, sharper pains are psychosomatic, because he now knows what’s wrong with him, but the idea won’t quite wash. Two more days suddenly seems like a long time to wait for treatment, but he will wait. Has to, because an awful idea is rising in his mind. Pete Huntley wouldn’t believe it, and Izzy Jaynes would probably think he needed a quick ambulance ride to the nearest funny farm. Hodges doesn’t quite believe it himself, but the pieces are coming together, and although the picture that’s being revealed is a crazy one, it also has a certain nasty logic.
He starts his Prius and points it toward home, where he will call Holly and ask her to try and find out if Sunrise Solutions ever sponsored a ’Round Here tour. After that he will watch TV. When he can no longer pretend that what’s on interests him, he’ll go to bed and lie awake and wait for morning.
Only he’s curious about the green Zappit.
Too curious, it turns out, to wait. Halfway between Allgood Place and Harper Road, he pulls into a strip mall, parks in front of a dry cleaning shop that’s closed for the night, and powers the gadget up. It flashes bright white, and then a red Z appears, growing closer and bigger until the slant of the Z colors the whole screen red. A moment later it flashes white again, and a message appears: WELCOME TO ZAPPIT! WE LOVE TO PLAY! HIT ANY KEY TO BEGIN, OR JUST SWIPE THE SCREEN!
Hodges swipes, and game icons appear in neat rows. Some are console versions of ones he watched Allie play at the mall when she was a little girl: Space Invaders, Donkey Kong, Pac-Man, and that little yellow devil’s main squeeze, Ms. Pac-Man. There are also the various solitaire games Janice Ellerton had been hooked on, and plenty of other stuff Hodges has never heard of. He swipes again, and there it is, between SpellTower and Barbie’s Fashion Walk: Fishin’ Hole. He takes a deep breath and taps the icon.
THINKING ABOUT FISHIN’ HOLE, the screen advises. A little worry-circle goes around for ten seconds or so (it seems longer), and then the demo screen appears. Fish swim back and forth, or do loop-the-loops, or shoot up and down on diagonals. Bubbles rise from their mouths and flipping tails. The water is greenish at the top, shading to blue farther down. A little tune plays, not one Hodges recognizes. He watches and waits to feel something—sleepy seems the most likely.