Back City of Saints and Madmen
Chapters (42)
  1. Title Page
  2. Copyright Notice
  3. Dedication
  4. City of Saints and Madmen
  5. Dradin, in Love
  6. 1
  7. The Hoegbotton Guide to the Early History of the City of Ambergris
  8. 1
  9. The Cage
  10. 1
  11. The Transformation of Martin Lake
  12. The Strange Case of X
  13. Shriek: An Afterword
  14. AN AFTERWORD TO THE EARLY HISTORY OF AMBERGRIS
  15. PART I
  16. 1
  17. 5
  18. PART II
  19. 1
  20. 4
  21. A (BRIEF) AFTERWORD BY SIRIN
  22. Finch
  23. MONDAY
  24. 1
  25. TUESDAY
  26. 1
  27. WEDNESDAY
  28. 1
  29. THURSDAY
  30. 1
  31. FRIDAY
  32. 1
  33. SATURDAY
  34. 1
  35. SUNDAY
  36. ACKNOWLEDGMENTS
  37. Illustration credits
  38. NOTES
  39. Notes 2
  40. Also by Jeff Vandermeer
  41. A Note About the Author
  42. Newsletter Sign-up

Dradin yanked on the rope and, as Dvorak fell forward, wrenched free the noose. He kicked the dwarf in the head and heard a satisfying howl of pain, but did not wait, did not watch—he was already running through the gate before the mushroom dwellers could stop him. His legs felt like cold metal, like the churning pistons of the old coal-chewing trains. He ran as he had never run in all his life, even with Tony. He ran like a man possessed, recklessly dodging tombstones and high grass, while behind came the angry screams of Dvorak, the slithery swiftness of the mushroom dwellers. And still Dradin laughed as he went—bellowing as he jumped atop a catacomb of mausoleums and leapt between monuments, trapped for an instant by abutting tombstones, and then up and running again, across the top of yet another broad sepulcher. He found his voice and shouted to his pursuers, “Catch me! Catch me!”, and cackled his own mad cackle, for he was as naked as the day he had entered the world and his beloved was dead and he had nothing left in the world to lose. Lost as he might be, lost as he might always be, yet the feeling of freedom was heady. It made him giddy and drunk with his own power. He crowed to his pursuers, he needled them, only to pop up elsewhere, thrilling to the hardness of his muscles, the toughness gained in the jungle where all else had been lost.

Finally, he came to the line of old trains, byzantine and convoluted and dark, surrounded by the smell of dank, rusting metal. One backward glance before entering the maze revealed that the mushroom dwellers, led by Dvorak, had reached the last line of tombstones, fifty feet away.

—but a glance only before he swung himself into the side door of an engine, walked on the balls of his feet into the cool darkness. Hushed quiet. This was what he needed now. Quiet and stealth in equal measures so that he could reach the relative safety of the street beyond the trains. His senses heightened, he could hear them coming, the whispers between them as they spread out to search the compartments.

Spiderlike, Dradin moved as he heard them move, shadowing them but out of sight—into their clutches and out again with a finesse he had not known he possessed—always working his way farther into the jungle of metal. Train tracks. Dining cars. Engines split open by the years, so that he hid among their most secret parts and came out again when danger had passed him by, a pale figure flecked with rust.

Ahead, when he dared to take his gaze from his pursuers, Dradin could see the uniform darkness of the wall and, from beyond, the red flashes of a bonfire. Two rows of cars lay between him and the wall. He crept forward through the gaping doorway of a dining car—