Back City of Saints and Madmen
Chapters (42)
  1. Title Page
  2. Copyright Notice
  3. Dedication
  4. City of Saints and Madmen
  5. Dradin, in Love
  6. 1
  7. The Hoegbotton Guide to the Early History of the City of Ambergris
  8. 1
  9. The Cage
  10. 1
  11. The Transformation of Martin Lake
  12. The Strange Case of X
  13. Shriek: An Afterword
  14. AN AFTERWORD TO THE EARLY HISTORY OF AMBERGRIS
  15. PART I
  16. 1
  17. 5
  18. PART II
  19. 1
  20. 4
  21. A (BRIEF) AFTERWORD BY SIRIN
  22. Finch
  23. MONDAY
  24. 1
  25. TUESDAY
  26. 1
  27. WEDNESDAY
  28. 1
  29. THURSDAY
  30. 1
  31. FRIDAY
  32. 1
  33. SATURDAY
  34. 1
  35. SUNDAY
  36. ACKNOWLEDGMENTS
  37. Illustration credits
  38. NOTES
  39. Notes 2
  40. Also by Jeff Vandermeer
  41. A Note About the Author
  42. Newsletter Sign-up

A view of Ambergris that had remained essentially unchanged for centuries. Had survived early incursions by the Kalif, the cavalry charges of Morrow back when it had a king instead of the F&L. Had even survived the Silence.

But could not survive the Rising.

The gray caps have a kind of see-through paper. A slight greenish tint, barely noticeable. It feels light as a leaf, but is very strong. Finch has stolen two sheets of it, taped them together to form an overlay to his old map. On this overlay he charts the changes he has observed, using a dark pencil that he can erase at will.

In the evenings, when too restless to sleep but too tired to read, Finch will turn on the light in the study. Or use a lantern if the electricity is out. Review the overlay. Search for what he knows has been made different again. Then render a section bare with handkerchief and water. Build it up again, redraw it all. A change in the lip of the bay. Or in the HFZ. A row of houses that has burned down. A drug mushroom that erupted from the pavement. A new gray cap house or cathedral.

Lately, he has been charting the retreat of the water. Right after the Rising, the canals from the bay into Ambergris had been like the fat fingers of a grasping hand. Now they are withered, the “thumb” almost dry, the others shriveling. Like his father’s blue-veined hands in the clinic near the end. A disease he’d picked up early in life, fighting the Kalif. It got into his lungs first, and spread. No cure except death.

Remapping takes the kind of concentration that empties out the mind. In the old house, before they became vagabonds together, his father had created something similar in his locked study. Much bigger, with even more detail, laid out across a huge table fit for a banquet. Color-coded to show Hoegbotton and Frankwrithe territories within the city. Green and red. Along with blue for those narrow reefs of neutrality. Over time, his father would chart weapons depots on that map. Troop concentrations. Hidden storehouses. Usually Hoegbotton but some Frankwrithe positions, too. His father’s overlay was actually a black sheet that perfectly hid the map. And a tablecloth over top of that.

How many guests invited into that place had been served drinks on that table, never realizing what was hidden beneath?

At seventeen, mad at his father for no longer using him as a courier, Finch had stolen the key. Started sneaking into the study when his father was out. Found the map. He used to stand there, it naked before him, and memorize the progress of the war in his head. It looked like lively abstract art. Symbols in search of context.

Finch doesn’t draw directly on the old map because he doesn’t want to forget the past. Hopes that one day that lost world will return. The overlay is only temporary, he keeps telling himself. Even as the changes become more and more permanent.