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Chapters (42)
  1. Title Page
  2. Copyright Notice
  3. Dedication
  4. City of Saints and Madmen
  5. Dradin, in Love
  6. 1
  7. The Hoegbotton Guide to the Early History of the City of Ambergris
  8. 1
  9. The Cage
  10. 1
  11. The Transformation of Martin Lake
  12. The Strange Case of X
  13. Shriek: An Afterword
  14. AN AFTERWORD TO THE EARLY HISTORY OF AMBERGRIS
  15. PART I
  16. 1
  17. 5
  18. PART II
  19. 1
  20. 4
  21. A (BRIEF) AFTERWORD BY SIRIN
  22. Finch
  23. MONDAY
  24. 1
  25. TUESDAY
  26. 1
  27. WEDNESDAY
  28. 1
  29. THURSDAY
  30. 1
  31. FRIDAY
  32. 1
  33. SATURDAY
  34. 1
  35. SUNDAY
  36. ACKNOWLEDGMENTS
  37. Illustration credits
  38. NOTES
  39. Notes 2
  40. Also by Jeff Vandermeer
  41. A Note About the Author
  42. Newsletter Sign-up

But I best remember Duncan at his favorite haunt, the Spore of the Gray Cap, a place as close as the tapping of these keys. (Favorite? Perhaps, but it was the only one that would have me, at times. At the more respectable establishments, I would walk in and be greeted with a silence more appropriate to the sudden appearance of some mythical beast.) Sober or drunk, Duncan found the Spore perfect for his work. Within its dark and smoky back chambers, sequestered from the outer world by myopic, seaweed-green glass, my brother felt invisible and invincible. Through a strange synchronicity of the establishment’s passageways out of keeping with its usual labyrinthine aura, those who congregated at the altar of the bar could, glancing sideways down the glazed oak counter, see Duncan illuminated by a splinter of common space—at times scribbling inspired on his old-fashioned writing pad, at times staring with a lazy eye out of a window that revealed nothing of the outer world, but which may, reflecting back with a green wink, have revealed to him much of the inner world. (The outer world came to me—at various times I entertained Mary, Sirin, Sybel, and, yes, even Bonmot, pillar of the community, in that place.)

He had become a big man by then, with a graying beard, prone to wearing a gray jacket or overcoat that hid his ever-evolving physical peculiarities. Sometimes he would indulge in a cigar—a habit newly acquired from his association with the fringe historian James Lacond—and sit back in his chair and smoke, and I would find him there, gazing off into a memory I might or might not be able to share. His troubles, his disease, could not touch him in those moments.

I much prefer to remember my brother in that space, calm and at the center of himself. While he was there, many regular taverngoers referred to him as the God of the Green Light, looking as he did both timeless and timeworn. Now that he is gone, I imagine he has become the Ghost of the Green Light, and will enter the annals of the Spore as a quiet, luminescent legend. Duncan would have liked that idea: let it be so.

But I do choose to begin again—Duncan, after all, often did. Like the shaft of green light shooting down the maze of passageways at the Spore, each new shift of attention and each new perspective will provide only a fraction or fracture of the man I knew, in several senses, not at all.