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Contents ( 53)
  1. Call Me Joe
  2. Editor’s Introduction
  3. Poul Anderson by Greg Bear
  4. Call Me Joe
  5. Prayer in War
  6. Tomorrow’s Children
  7. Kinnison’s Band
  8. The Helping Hand
  9. Wildcat
  10. Clausius’ Chaos
  11. Journey’s End
  12. Heinlein’s Stories
  13. Logic
  14. Time Patrol
  15. The First Love
  16. The Double-Dyed Villains
  17. To a Tavern Wench
  18. The Immortal Game
  19. Backwardness
  20. Haiku
  21. Genius
  22. There Will Be Other Times
  23. The Live Coward
  24. Ballade of an Artificial Satellite
  25. Time Lag
  26. The Man Who Came Early
  27. Autumn
  28. Turning Point
  29. Honesty
  30. The Alien Enemy
  31. Eventide
  32. Enough Rope
  33. The Sharing of Flesh
  34. Barbarous Allen
  35. Welcome
  36. Flight to Forever
  37. Sea Burial
  38. Barnacle Bull
  39. To Jack Williamson
  40. Time Heals
  41. MacCannon
  42. The Martian Crown Jewels
  43. Then Death Will Come
  44. Prophecy
  45. Einstein’s Distress
  46. Kings Who Die
  47. Ochlan
  48. Starfog
  49. Want to read more?
  50. About the Author, Artist, and Publisher
  51. Publication History
  52. Acknowledgments
  53. Praise for the works of Poul Anderson

Only later was he able to slip in a question about the barrow. Wulfnoth frowned, and his plump, toothless wife hastily made a protective sign toward a rude wooden idol. “It is not good to speak of such things,” muttered the Jute. “I would the wizard had not been buried on my land. But he was close to my father, who died last year and would hear of naught else.”

“Wizard?” Whitcomb pricked up his ears. “What tale is this?”

‘Well, you may as well know,” grumbled Wulfnoth. “He was a stranger hight Stane, who appeared in Canterbury some six years ago. He must have been from far away, for he spoke not the English or British tongues, but King Hengist guested him and eftsoons he learned. He gave the king strange but goodly gifts, and was a crafty redesman, on whom the king came more and more to lean. None dared cross him, for he had a wand which threw thunderbolts and had been seen to cleave rocks and once, in battle with the Britons, burn men down. There are those who thought he was Woden, but that cannot be since he died.”

“Ah, so.” Everard felt a tingle of eagerness. “And what did he whilst yet he lived?”

“Oh…he gave the king wise redes, as I have said. It was his thought that we of Kent should cease thrusting back the Britons and calling in ever more of our kinsmen from the old country; rather, we should make peace with the natives. He thought that with our strength and their Roman learning, we could together shape a mighty realm. He may have been right, though I for one see little use in all these books and baths, to say naught of that weird cross-god they have…Well, anyhow, he was slain by unknowns three years ago, and buried here with sacrifices and such of his possessions as his foes had not reaved. We give him an offering twice a year, and I must say his ghost has not made trouble for us. But still am I somewhat uneasy about it.”

“Three years, eh?” breathed Whitcomb. “I see…”

It took a good hour to break away, and Wulfnoth insisted on sending a boy along to guide them to the river. Everard, who didn’t feel like walking that far, grinned and called down the hopper. As he and Whitcomb mounted it, he said gravely to the bulging-eyed lad: “Know that thou hast guested Woden and Thunor, who will hereafter guard thy folk from harm.” Then he jumped three years back in time.

“Now comes the rough part,” he said, peering out of the thicket at the nighted thorp. The mound was not there now, the wizard Stane was still alive. “It’s easy enough to put on a magic show for a kid, but we’ve got to extract this character from the middle of a big, tough town where he’s the king’s right-hand man. And he has a blast-ray.”

“Apparently we succeeded—or will succeed,” said Whitcomb.