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Chapters (12)
  1. ß-Prelude: 'lawbreaker
  2. ß-Max
  3. Cavalry
  4. Portrait of the Sadist as a Free Man
  5. Groundwork
  6. Seppuku
  7. Karma
  8. The Skill of the Chase
  9. Toggle
  10. Epilog: Singular Hessian
  11. Acknowledgements
  12. Notes and references

Suddenly she just wants to seal herself up and deny it all. Never mind, she wants to say. Bad idea. Bad joke. Forget I said anything. Or maybe even admit it all: You don't know what you're risking. You don't know how easy it is to go over the edge. My lover couldn't even fit inside a hab without going into withdrawal, couldn't even breathe without needing to smash anything that stood between him and the abyss. My friend committed murder for privacy in a place where you couldn't swim next to someone without being force-fed their sickness and want. And he's your friend too, he's one of us here, and he's the only other person left alive in the whole sick twisted planet who knows what this does to you…

She glances around, suddenly panicky, but Ken Lubin is not in the audience. Probably off drawing up duty rosters for the finely tuned.

Then again, she remembers, you get used to it.

She takes a breath and answers Garcia's question. "You can tell if someone's jerking you around, for one thing."

"Hot damn," Garcia exults. "I'm gonna be a walking bullshit detector."

"That you are," Clarke says, managing a smile.

Hope you're up for it.

Her acolytes depart for their own little bubbles to play with themselves. Clarke closes herself back up as the med hab empties. By the time she's back in black there's just her, a crowd of wet footprints, and the massive hatch—always left open until just recently—that opens into the next sphere. Garcia's grafted a combination lock across its wheel in uncaring defiance of dryback safety protocols.

How long do I have, she wonders, before everyone can muck around in my head?

Six hours at least, if the acolytes take her guess seriously. Then they'll start playing, trying out the new sensory mode, perhaps even reveling in it if they don't recoil at the things they find.

They'll start spreading the word.

Clarke's selling it as psychic surveillance, a new way to track down any guilty secrets the corpses may be hiding. Its effects are bound to spread way beyond Atlantis, though. It'll be that much harder for anyone to conspire in the dark, when every passing soul comes equipped with a searchlight.

She finds herself standing at the entrance to Bhanderi's lair, her hand on the retrofitted keypad near its center. She keys in the combination and undogs the hatch.

Suddenly she's seeing in color. The mimetic seal rimming the hatch is a deep, steely blue. A pair of colorcoded pipes wind overhead like coral snakes. A cylinder of some compressed gas, spied through the open portal, reflects turquoise: the decals on its side are yellow and—incomprehensibly—hot pink.

It's as bright as Atlantis in there.

She steps into the light: Calvin cycler, sleeping pallet, blood bank ooze pigment into the air. "Rama?"

"Close the door."