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Chapters (12)
  1. ß-Prelude: 'lawbreaker
  2. ß-Max
  3. Cavalry
  4. Portrait of the Sadist as a Free Man
  5. Groundwork
  6. Seppuku
  7. Karma
  8. The Skill of the Chase
  9. Toggle
  10. Epilog: Singular Hessian
  11. Acknowledgements
  12. Notes and references

Atlantis itself is an exercise in scale-invariant complexity, repairs to retrofits to additions to a sprawling baseline structure that extends over hectares. There's no chance that every nook and cranny has been explored. Then again, what chance is there that the culprits—constrained by time and surveillance and please God, small numbers—had any greater opportunity to plant explosives than the sweepers have had to find them? Neither side is omnipotent. Perhaps, on balance, that is enough.

As for who those culprits are, Clarke has tuned in three dozen of her fellows so far. She has run her fingers through the viscous darkness in all those heads and come up with nothing. Not even Gomez, or Yeager. Not even Creasy. Grave-dancers, for sure, all of them. But no diggers.

She hasn't run into Grace Nolan lately, though.

Nolan's the Big Red Button right now. She's holding back for the moment; any alleged corpse treachery looks a little less asymmetrical in light of recent events. But the way things are going, Nolan's got nothing to lose by letting this play out. There's already more than enough sympathy out there for the Mad Bomber; if it turns out to be Nolan, the very act of unmasking her could boost her status more than harm it.

The leash is tenuous enough already. If it snaps there's going to be ten kinds of shit in the cycler.

And that's granting the charitable assumption that they even find the culprits. What do you look for, in the unlit basements of so many minds? Here, even the innocent are consumed with guilt; even the guilty wallow in self-righteousness. Every mind is aglow with the black light of PsychoHazard icons: which ones are powered by old wounds, which by recent acts of sabotage? You can figure it out, sometimes, if you can stand sticking your head into someone else's tar pit, but context is everything. Hoping for a lucky break is playing the lottery; doing it right takes time, and leaves Clarke soiled.

Not doing it delivers the future into Grace Nolan's hands.

There's no time. I can't be everywhere. Ken can't be everywhere.

There's an alternative, of course. Lubin suggested it, just after the bomb sweep. He was sweet about it, too, he made it sound as if she had a choice. As if he wouldn't just go ahead and do it himself if she wasn't up for it.

She knows why he gave her the option. Whoever shares this secret is going to get a bit of a boost in the local community. Lubin doesn't need the cred; no rifter would be crazy enough to cross him.

She remembers a time, not so long ago, when she could make the same claim about herself.

She takes a breath, and opens a channel to whom it may concern. The next step, she knows, could kill her. She wonders—hardly for the first time— if that would really be such a bad thing.