Back Bad Apples
Chapters (65)
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  65. Acknowledgements

There’s nothing on The Hague international-war-crime tribunal website specifically mentioning Luka Kodro. Nothing at all. But I do find individuals with similar names indicted for crimes against humanity. Genocide and murder and ethnic cleansing. The shooting of civilians and the mortaring of villages. Rape. The establishment of concentrations camps. Men indicted from all sides. This horror took place in mainland Europe when I was just a kid. It’s unthinkable that it happened at any time in history, but this happened in the ’90s. And it’s shocking that we don’t really talk about it more.

I find some interesting long-form think pieces on Hunted 2.0, the game the twins apparently play. It’s cited in papers calling for tighter regulation. There’s one piece written by a South Korean professor explaining how these ultra-violent, ultra-realistic games are potentially dangerous. He doesn’t know to what extent. He writes that it’s a difficult thing to quantify. But he warns that the introduction of artificial-intelligence technology, creating AI enemies and ultra-HD lifelike avatars, and the widespread adoption of sophisticated, virtual-reality gaming hardware, may combine to create such a heightened and immersive gaming experience that users could, theoretically, have a tough time differentiating the real world from the world of games like Hunted 2.0. My default position is to leave gamers the hell alone. It’s usually old dudes who’ve never even played on a Gameboy regulating what the younger generations should play. But the South Korean professor may have a point. Makes me think.

I draw a map.

Sometimes, especially with an investigation this complex, with so few clues, it helps me to sketch. I’ve seen large whiteboards over in the cop shop. Saw them during Midsommar when the police were out looking for Tammy and Lisa Svensson. Useful to have something visual to let a different quadrant of your brain mull over.

I draw Visberg like a spider in the centre of a vast web. Immediately around the statue where Arne’s head was left on the anvil I mark out the square. The Hive dominates at the top. Then the Grill, the gamer café, the pharmacy and Konsum, all on the left of the map. Opposite, the dental surgery, the old newspaper-office, the pop-up shop, the clockmaker’s shop and private basement museum. Then, spreading out, I note the golf club to the north-east, and the long, steep hill to the west. The bike and the approximate area where Arne’s body was discovered. The clockmaker’s house. The abandoned train tracks. The white-bike memorial.